Blukulélé
@blukulelestudio
Indie game developer shaking up games and ideas🔥 (He/Him)
Gambonanza 1.4.0 is OUT (yaaaaay!) - Better AI Mode - Graveyard system to recover lost pieces - And a LOOOOT more! I listened to your feedback while keeping the little weird soul that makes Gambo what it is ❤️ I really hope you'll enjoy it!
If you're still reading this thanks a lot, here is a small gift 🗝 1- "?" => 6th letter of @beleefstudios.bsky.social 's game 2- "?" => 1st letter of @bastinusrex.bsky.social 3- "?" => the 1st letter of @docgeraud.bsky.social's name Those are 3 talented devs, do not hesitate to follow them! 11/11
Regarding the 💰 This is before Steam's cut, publisher recoup, and french taxes. After everything is paid, I'll end up with around $400,000. I’m very aware of how huge this is. This is life-changing for me! 8/11
One thing I've learned since release: Not every update creates a big sales spike, and that's totally okay! For me, updates are about listening to players feedback, fixing things, and making Gambo the best version it can be! 3 major updates already shipped, 1.4.0 coming soon 👀 7/11
Gambonanza launched with ~200,000 WL Three months later... it still has 333,874 outstanding wishlists! I honestly thought launch would "consume" most of the wishlists. Turns out... there are still 300k people out there waiting for the right moment to discover Gambo❤️ 6/11
Here's the sales breakdown by country for those interested (Steam only): The game has been translated into 11 languages: - English - French - Spanish - German - Brazilian Portuguese - Polish - Czech - Russian - Korean - Japanese - Simplified Chinese 5/11
Here are the sales per day. As you can expect, the majority of the sales were made during the first two weeks. But don't be fooled by the flat line at the end, Gambo is still selling between 100 and 500 units a day on Steam! Once again, tysm for all of this! ❤️ 4/11
67,600 Units on Android 🤖 69,790 Units on iOS 🍏 So a total of 137,390 Units on mobile! (I don't have that much details as I do not handle nor have access to the day to day sales report, sorry.) The port has been made by ATEO, they are the best! 2/11
Gambo has reached 300,000 copies sold across Steam and mobile in 3 months❤️ This is completely surreal, I have no words, thank you all so much! (👇more data in thread below👇) 1/11
If you’ve read all of this, thank you. This whole journey still feels a bit unreal to me. I started Gambonanza as a small project, and it somehow turned into something I never could have imagined. 14/15
More data here: Gambo sold: - 20k copies on Steam in the first 24h (~10% of WL) - 35k in 48h - 50k in 4 days - 70k in 5 days - 90k in 7 days - 100k in 8 days - 130k in 14 days (I don’t have precise data for mobile, but I only know it reached ~70k sales in 2 weeks)
One thing that surprised me a lot: the game kept growing AFTER release. Gambonanza launched with ~200k wishlists and is now above 300k+ WL only 3 weeks later. A lot of the growth came from: - streamers - word of mouth - people sharing weird/funny moments from the game 8/15
I also got extremely lucky with the people around the project. I’ve been working with Stray Fawn since May 2025, and they helped the game a lot! Then Sidekick joined at the end of January 2026 and brought a huge amount of visibility! They both are the best! 6/15
During the last Steam Next Fest (February), Gambonanza started with 100k WL and ended with 138k WL (+38% in 7 days). 5/15
One thing I learned: Steam events + playtests are INSANELY powerful. I joined a Steam event with a very early buggy playtest build and was terrified of player feedback 😭 That playtest combined with the Tacticon event alone brought ~6k WL in one week. 4/15
The wishlist growth honestly surprised me from the start. My previous game released with ~2k WL, and the one before that with only 115 WL. Gambonanza did: - 3.5k WL in 5 days - 6k WL in 10 days - 10k WL in 3 weeks - 60k WL in 1 year - 200k WL in 1.5 years 3/15
First of all, my first two games cumulated ~700 sales in 3 years, so maybe this is just luck. I’m not an expert, I’m just trying to share my numbers and observations, so take everything I said with a grain of salt! 2/15
3 weeks ago, I released Gambonanza Since then the game has reached: - 200k+ sales (135k on Steam - 75k on mobile) - 300k+ wishlists I wanted to share the real numbers, what helped the most, and the things that genuinely surprised me as an indie dev 👀 Thread 🧵 1/15
My game reached 200.000 copies sold 🎉🎉!! It feels so unreal! Thanks for the love, the streams and the crazy builds! It means the world to me ❤️
90.000 copies sold on Steam in ONE WEEK 😭♟️ I genuinely don’t know what to say. Thank you all so much for giving a chance to this weird little chaotic chess game made by a tiny indie dev ❤️
I LOVE when players surprise me with my own game 😭 Tonight, I watched XandyPants turn a Gambit I intentionally designed to be weak into a completely broken build. We’ve reached the "the players are smarter than the dev" phase of Gambonanza 👀
Gambo just hit 50,000 copies sold in only 4 days!! I’m honestly blown away! Thank you all SO much for playing, sharing, and supporting the game, it means the world to me 😭😭😭
Gambonanza hit 350+ reviews and is Very Positive on Steam! If you’ve played and enjoyed it, leaving a review really helps spread the word!
Gambonanza sold 35.000 copies on Steam on the first 48h! Thank you SO MUCH everyone! If it is a dream, I don't want to wake up 😭
♟️ GAMBONANZA is OUT NOW on Steam ♟️ I poured everything I had into this one, I hope you’ll have fun with my chaotic roguelike chess experience! If you want to help, spreading the word means a lot 🙌
Gambonanza will cost 14.99$ on Steam with a 35% discount to thanks early supporters! It will cost 5.99$ on both iOS and Android!
This one is for German-speaking gamers! 🇩🇪🇦🇹🇨🇭 Gambonanza ♟️ ist Teil des FYNG (Find Your New Game) Showcase auf der CAGGTUS Leipzig 2026 🌵 Schau live auf dem @gamestar.bsky.social Twitch-Kanal 💜 zu: twitch.tv/gamestar #indiegame #GamingDE
After months of thinking, I realized the core issue with the game… So I removed chess. Say hi to Checkersnanza! #gamedev #indiegame
📣 BIG ANNOUNCEMENT 📣 Gambonanza is launching on May 1st!! Here is a new trailer to celebrate! It finally has a release date, I can’t believe I’m typing this 😱