Bod +1 to heeps💍
@bodbloat
Hey I'm Bod, An artist from the Northwest! Happily Married to the greatest fluffball, @the-narutoshi.bsky.social ❤💙💍! 33. NSFW sometimes🔞. Go by They/Them/He/Him 🏳️⚧️🟨⬜️🟪⬛️
Last bit of HUD dabbling for the week. Added some data feeds to the HUD on the Ferric Viewer in addition to getting the targeting portion to move around with where the player looks! Last thing it needs is a few updates to the post processing to make a bit crunchier now!
And done with the lining on Blu's ref sheet! Added a few more temporary womb tattoos from his collection. He does love to tease his stream audience~
Ehehee!!! Got some new stickers in from @wildeprints.com today :3c!!! Now to get these guys all ready for the shop!!
Getting too many of my goals done for the month, which means I get to start playing around with some fun stuff. Currently working on getting a HUD view sorted for the Ferric viewer that pops up anytime Bod goes into first person mode! Now to start adding in the little fun bits like data readings.
Spending a bit of art time working on some placeholder icons for the Equipment and Gadget select. Starting to get there with it all!
“Ghhhnnnn look at how big I’ve gotten chat!!! I… I think this might be a new record! Just need a a little bit more, I can win this. I just need 𝐌𝐨𝐫𝐞!” I think all of that pressure may be getting to Blu’s head. Pohā definitely doesn’t seem impressed X3! Might be about time for the Mops to come out.
Having buns of steel is a necessity for all Lucarios out there! Torta swears it's a strict leg day routine that gives him the thicc backside, although the constant trips to the local bakery probably has more to do with it. Ho it's Lucario day! Hope you enjoy a new sticker design thats in production
ANd there we go! Working in the game! Now to set it up with some VFX and I'm cooking >:3!
Got the animation squared away for the whole Pilebunker attack that Bod uses. Next up is getting it in engine and getting the VFX working now!
Heya @tw0fish.bsky.social , got a moment to take a quick video of the thing I had mentioned. Pretty much is a typical mover type of scenario, one where it's setup with skeletal mesh with animations versus blueprint driven static meshes that are moving.
"Cha..at... I think I may have made a mistake taking on the water lizard challenge. Wh..at sort of monster is this guy!?!?!" Oh Blu, Pohā is on a whole different level when it comes to water storage.....
There we go, got the new vision system setup with a revamped equipment menu! Planning on having this be my sort of take on the whole night vision system, but will end up focusing more on any object in the game that has a magnetic output that can be captured and seen by the headset.
It's all placeholder stuff before I make animations and effects, but even still the idea of Bod hand just slowly heating up before delivering a haymaker is too much fun to image XD!
Back from vacation, and got some free time at work which means I get to do some game dev stuff again! Working on getting some ledge turn mechanics and animations added now :3!
"Looks like I got invited to the "Water Lizard" Challenge chat. Not sure if this Pohā guy can compare to my capacity, at least compared to a skilled water balloon like yours truly. Lets go give this Poke twig a run for his money~"
See this here is the optimum gaming posture~ Naru's got another page wrapped up! That is 9 pages down now for the comic! I can't believe how quickly he is flying through these guys ;o;!!
Chat, I think it may be a bit of a worrying sign when your fav inflation twink streamer starts sporting a “pop me” womb tattoo after a recent stream “mishap”… Aaaaand page 95 is done for the Splashout storyboard!!! That wraps up the story completely, so now it’s on to Naru for the final version!!
Yooo it's International Latex day!! Been a hot minute since I got to paint up some studies, so have a few of my fav from the last few years! Really need to paint up some more of that shiny good stuff soon! #InternationalDayOfLatex
There we go, looking a lot better with a couple more animations! Spent a bit of time cleaning up the code to make it work a little bit cleaner also! Now to just work on cleaning up the movement animations on the ledge hang :3!!
Last bit of game dev progress for the week. Got a ledge catch working code wise! Now to just get some animation added in so it looks a lot more snazzy.
Got my dynamic camera zoom in's working on the ledge hang now! Should help a bit with getting a better view of Bod and his surroundings any time Bod goes into a ledge hang.
This month's focus is gonna be on the ledge hang mechanics. Looking to update and cleanup a bunch of animations so that it all works a heck of a lot better!
Been working on getting some animations put together for the Epoxy Satchel gadget! Can actually place it now! Next up I need to see about modeling the detonator so that Bod can actually hold something in the other hand X3!
Yo! Got a huge print restock in over at the online store! Refilled most of the small and large prints for a ton of our art :3!! www.bodsvault.com/shop
Been needing to post the 2nd mpreg pic @the-narutoshi.bsky.social did of Bod the other month!! Having a set of helping hands to help with a preggy tum is always a bonus! That thing can get seriously heavy ;o;!!
When chat tells you to plug the leak, you plug it! Thankfully a choker makes for a good muzzle clamp when your waterlogged gut has gotten too heavy to move~ Pgs 77 and 78 sketched out for the Splashout comic!
Finished blocking out the rest of Bod's place! Transitions in and out of the hangout now works, Workshop with workbench has been added, and got the balcony in! That pretty much wraps up the blockout for his crashpad :3!! Now to just get a fluffy dragon hanging in there <3!
Bit more progress on my 3D study! Starting to really get a feel for my texture work on it all! Slowly but surely it's all starting to come together. The bit of cleanup work has been especially fun for stuff like the walls :3!!
Been building upon my water system a bit in the game. Got a slow down effect working with it the deeper Bod goes. Air loss and energy gauge meter effects also incorporated based on depth. And finally the ability to freeze said water!