Benjamin Bauer's 'A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production' is a #gamedev #book_suggestion focusing οn level design from an AAA perspective. 📖 www.routledge.com/A-Practical-...
*Game Urbanism & Designing Cities for Video Games* ➡️ enroll while our super early bird offer is running: www.d6learning.com/course/game-... #gamedev #urbanism #worldbuilding
Today in #gameshistory: Galactic Pinball on the ill-fated Virtual Boy was released on July 21, 1995. Headaches aside, the VR effect was very impressive, and the game actually offered a great pinball experience.
Rooted in Celtic mythology, the haunting city of Dun Darach was a ground-breaking, faux 3D open world that fit in the 48k RAM of the ZX Spectrum. Intrigued? Join our free *Cities and Urbanism of 8bit Video Gaming* course ➡️ www.d6learning.com/course/citie...
Meet narrative designer @iamleyeti.bsky.social and let him tell you all about his forthcoming *How To Prototype Video Game Narratives with Short Stories* course, in a live Q&A on September 15. 🎓 Secure your spot here: www.eventbrite.com/e/1992750482... #narrative #gamedesign #narrativedesign
Today in #gameshistory: Stunning PC Engine sci-fi pinball game Devil's Crush was released on July 20, 1990. It remains beautiful to look at.
The Cities and Urbanism of 8bit Video Gaming: Exploring Classic Designs 👉 Free, live, mini-course coming November 10. Register here: www.d6learning.com/course/citie...
Have you downloaded our free ebook 'Of Cities and Games'? Its 148 pages are packed with game urbanism & virtual city design advice, and you can find it here: www.d6learning.com/game-cities-...
Visual Studio Code is one of the most famous #gamedev #tool_suggestion (s) we have so far mentioned, and a powerful, open source code editor too. ▶️ Get it here: code.visualstudio.com
Ask as anything about our *Create An Interactive City In Text using ink* in a live course presentation on October 29! 🎓 Secure your spot here: www.eventbrite.com/e/1990871920...
A live course presentation will take place on September 3. Register here: www.eventbrite.com/e/1989090784...
From Adventure and Pong to Skyrim and Fortnite, join our *History of Video Games: a tale of tech and game design* course to explore the evolution of #gamedev over six decades. Classes start September 22. More info: www.d6learning.com/course/histo...
Today in #gameshistory: SSI's Pacific General was released for Windows on July 16, 1997. It was a follow up to the wildly popular (for a grand strategy game, at least) Panzer General.
Course presentation and Q&A (September 15): How To Prototype Video Game Narratives with Short Stories 👉 Register here: www.eventbrite.com/e/1992750482...
*Create An Interactive City In Text using ink* is a three-sessions course with game urbanist Konstantinos Dimopoulos. Lessons start November 24. Find out more & enroll ⇢ www.d6learning.com/course/nov26...
Coming from the world of analog games 'Tabletop Wargames: A Designers’ and Writers’ Handbook' is a #gamedev #book_suggestion that should prove invaluable to anyone designing skirmish and/or grand strategy games. 📖 www.casematepublishers.com/978147389008...
Today in #gameshistory: Mostly forgotten isometric shoot-'em-up Zaxxon's Motherbase 2000 was released on the 14th of July, 1995. It did not save the Sega 32X.
Delve into the virtual cities of the 80s and explore their design with our *Cities and Urbanism of 8bit Video Gaming* free live mini-coourse. 🎓 Find out more here: www.d6learning.com/course/citie... #8bit #gamedevelopment #retrogaming #urbanism
From Pong to DOOM, and from Zork to Skyrim, start your journey into the history of video games with our free introduction, live discussion of the classics, and course presentation on September 3. 🔖 Secure your spot here: www.eventbrite.com/e/1989090784... #retrogaming #gamedev #gameshistory
Register for our live, free *Brief History of Video Game Graphics* mini-course coming this September! Here: www.d6learning.com/course/a-bri...
Discover the elegance and versatility of inkle's "ink" narrative scripting language, while learning how to construct interactive cities and prototypes with our *Create An Interactive City In Text using ink* game urbanism course. Details here ⇢ www.d6learning.com/course/nov26...
Today in #gameshistory: Super R-Type was released on the Super Famicom on the 13th of July, 1991. It was an impressive and expanded version of R-Type II.
Get your #gamedev introduction to the inspiring world of retro games with our live *History of Video Games: a tale of tech and game design* intro & course presentation on September 3. 🕹️ Register for free ⤏ www.eventbrite.com/e/1989090784...
How To Prototype Video Game Narratives with Short Stories 🎓 Classes start October 6. Find out more: www.d6learning.com/course/proto...
Today in #gameshistory: Tetris was released on the then young iPhone on July 9, 2008. Touch controls didn't really suit it.
*Cities and Urbanism of 8bit Video Gaming: Exploring Classic Designs* free mini-course; register and join game urbanist & designer Konstantinos Dimopoulos this November. 🎓 Find out more here: www.d6learning.com/course/citie... #gamedev #urbanism #8bit #retrogaming
Game Urbanism & Designing Cities for Video Games 🎓 Discover our updated and expanded city design course for #gamedev professionals here: www.d6learning.com/course/game-...
Prototyping Video Game Narratives with Short Stories - live course presentation and Q&A with narrative designer @iamleyeti.bsky.social on September 15. Register here ➡️ www.eventbrite.com/e/1992750482...
'Programming Game AI by Example' by Mat Buckland is a #gamedev #book_suggestion for developers and designers looking to understand the essentials of agent behavior. 📖 www.oreilly.com/library/view...