DamianKastbauer
@damiankastbauer
#GameAudio #Wwise #PedalBrainz
Finally met Nicolas Fournel, 20 years in the making! Some people’s contribution to game audio can be hard to track across a landscape of deprecated proprietary tools and forgotten workflows, but the testament to their work can still be found (for now!) encapsulated in the games they worked on.
First day at the CEDEC conference presenting Audiokinetic Wwise in collaboration with Kibidango, Inc. demonstrating Live Edit and Live Media transfer connection to the game Neko Tissue! #GameAudio
Spent the day at SIE Japan with Leo Ishibashi, @audiokinetic.bsky.social Japan Country Manager, visiting the Sony Japan Sound department as a guest of @alexprevity.bsky.social (who has some smart things to say in the Sounds of Dreamers documentary)
It’s Friday somewhere, turn it UP! #TheseFadersEnforceStrictLoudnessStandards
Truly a #CoffeeOfGameAudio experience today catching up with @geekdrums.bsky.social at Walkabout Coffee about all things #GameAudio while music from the @vincentdiamante.bsky.social music collection played alongside an amazing Macchiato. After 15 years, conversations are easy and truly inspiring!
As a fan of their games stretching back to “Flower, Sun, and Rain” this was a dream come true, thanks to Michael Prefontaine & Goda Hiroshi for facilitating!
Truly an honor to be able to discuss game audio with a team that is so focused on the creative potential of interactivity!
We talked about everything from the complexity of music transitions between rooms in the 8-bit themed spaceship hub to the number of game parameters required to make sound and music in the “Shadow Zone” warp and bend dynamically during gameplay.
An absolute pleasure to speak with many of the audio team members behind “Romeo is a Dead Man” from Grasshopper Manufacture Inc. during my @audiokinetic.bsky.social visit in Tokyo.
Incredible to connect with part of the @audiokinetic.bsky.social Japan Team on my first full day in Tokyo!
I'm looking forward to presenting and exhibiting at CEDEC 2026 in Japan!!! Please stop by the Audiokinetic booth E-16 if you're attending the conference. "Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal" cedec.cesa.or.jp/2026/timetab...
Landed back in Portland just in-time for a #GameAudio meetup, bringing together locals alongside folks who made the trip down from Seattle. Fun part was the suggestion of the meetup from @wilbertroget.bsky.social when I saw him in Krakow, Poland 3 weeks ago, reunited with him once again!
Spontaneously connected Fenris Creations folks in Reykjavik after cancelled flight grounded me for the night on the way home from #WwiseEuroTrip2026 Music, synths, 18 years of Eve Online audio stories w/ legendary Baldur Baldursson & getting technical abt Spatial Audio Clustering w/ Eric Nielsen
Iceland Game Audio Community Meetup TONIGHT ✨🪩✨ Wednesday June 3rd 7:00pm - 10:00pm LEMMY Austurstræti 20, 101 Reykjavík, Iceland Open to all interested in conversations: audio, game audio, and audio-related. (Pro tip: ask me about my pedalboard…) An unofficial end to the #WwiseEuroTrip2026
What if EuroTrip got extended to include Reykjavik, Iceland TONIGHT? Is the a chance to rally the #GameAudio community on a moments notice? Due to an overnight delay, I’ll be in-town and would love to connect with folks. Let me know if it’s interesting and we’ll pull something together!
Lovely meetup with the Game Audio community in Prague (and further reaches of Czechia) last night! ✨🇨🇿✨ Great conversations about Talent over Tools, Horror game audio cliches, and Making Audio Visible during game development. ✨🦇✨ Last night of #WwiseEuroTrip2026 before heading home. ✨🛸✨
Closing out Game Access 2026 with a presentation from Vojta Nedved about Authenticity and Atmosphere in Kingdom Come: Deliverance 2
Game Access 2026 - Brno, Czechia Getting started with a keynote from the incredible Yuka Kitamura surfacing the ways that #GameMusic can support gameplay in a presentation titled "Games are made of more than code. - So is the music." #GameAudio
Malmö so weird. (In a good way) Taking the space ship to Czechia next 🛸
Keep ‘em peeled 👀 exciting things coming later today! #WwiseUpOnAir
Super hype to be landing with the #GameAudio community in Copenhagen this morning for a breakfast meetup at Ghost Ship Games. See you soon!