Elias Daler
@eliasdaler
Making a game that actually runs on PlayStation 1.
I also figured out how to draw on VMU on Sega Dreamcast. Imagine the possibilities... #dreamcast #segadreamcast #gamedev
More Sega Dreamcast game progress. Better models, better lighting, smoother animation.
Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂
Direct HW capture using RetroTINK-4K Pro. I'm absolutely amazed by the clarity of the picture and Dreamcast's rendering abilities.
Did some Sega Dreamcast programming using PVR API directly. :) After 3 days of programming, I have model loading done and vertex colors work. The platform is extremely easy to program, especially relatively to PS1. :D #segadreamcast #dreamcast #gamedev
I put @sukinapan.bsky.social's amazing art on PS1.... We'll be working on some cool PS1 stuff together. Stay tuned.👀 #ps1 #psx #gamedev #indiedev #playstation1
Working on some PS1 stuff. Is this something? #gamedev #ps1 #psx #lain #serialexperimentslain
Thank you. Yeah, I just drew a bunch of lines in world space and then rotated the camera so that the vanishing point matches roughly with the photo.
Added support for pre-rendered/photo backgrounds to my PS1 game. Looks pretty cool.
Decided to learn some sculpting with Nomad Sculpt. I’m still bad at it, so I decided to start with very simple stuff and made this Mr. Saturn I have. 😂 It’s cool that you can make stuff like this on iPad now.
I’m now monetized on YouTube, thanks to my big "How I make PS1 games" video. (The approval took less than a day. 😳) Go (re)watch my videos now, please. youtube.com/@eliasdaler
You can now play the demo of Yume Nikki PS in your browser. The future is here. eliasdaler.itch.io/yume-nikki-p... #gamedev #ps1 #psx #indiedev #yumenikki
The port of Yume Nikki PS to PC is going pretty well! It runs at 60 FPS and recently I: - Implemented Silent Hill fog on PC - Implemented 100% accurate PS1 dithering - Implemented a CRT shader (you'll be able to turn it on/off). #gamedev #indiedev #yumenikki #psx #ps1
New Yume Nikki PS update looking 🔥 💯 (was inspired by @monoko1011.bsky.social art) #gamedev #ps1 #psx #yumenikki
Now both Vinny and Joel have streamed my Yume Nikki PS1 reimagining. And they both liked it. I think I made it... 🥹 #yumenikki #psx #ps1 #gamedev
Yume Nikki PS1. Demo out NOW! It contains two dream worlds to explore. You can run it on a real PlayStation 1. This is a fan game. I put a lot of love and care into it. I hope you enjoy it. #yumenikki #ps1 #psx #gamedev #homebrew
The demo for Yume Nikki PS1 will be released in about 24 hours! I'll see you there. ;) #yumenikki #ps1 #psx #gamedev
The demo for this will be out on my Itch page (eliasdaler.itch.io) in about 1 or 2 days. 🙏
Yume Nikki PS1 work. I did so much recently... #yumenikki #psx #gamedev #ps1
Thank you! Yeah, I have my own exporter written with Blender API. I export directly from .blend files into my custom mesh/level format (I use Blender as a level editor too)