Crabby Sam
@goawayimcrabby
🇨🇦 west coast | 90s gal | mood: 🦀 #Moonshell_Island | #pixelart | #gamedev devlogs: tip jar: wishlist: studio: @cheekynauts.bsky.social
BRB, gamedev! I'm just taking a detour from my detour to go back in time to when the world wide web was whimsical! I'm still #webcrafting the real deal as I learn, but for now I fixed cheekynauts.com! It's totes profesh and has all the important stuff, especially if you view it in desktop mode!
Oops I forgot to mention... I'm learning #godot right now! I made some silly projects and wrote a post to share my progress. I see another reboot on the horizon... 😅 patreon.com/cheekynauts/posts/adventures-in-161002286 #ScreenshotSaturday #gamedev #pixelart
Our spring postcard is ready to ship to qualifying tiers on our Patreon page! I'm gonna mail em out on Monday, so I better get writing! This post doubles as my burnout check-in. Enjoy my descent into madness~ 😉 www.patreon.com/posts/156465... Artwork by me and @ainrueda.bsky.social 💜
(7/7) On the theme of today's mood, here is the mockup that started it all. I made it for the Squared Up! #pixelart zine, and the theme was 'A Grand Adventure', and it has been that so far! 💜
Day 100: 2025/12/17 - 7h What a day to finally end Sprint 4! Finishing touches: - Journal opens to last viewed tab - cancel out of menus - load changes no longer appear too early - general cleanup - Community Hall map for the showcase to follow! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 99: 2025/12/16 - 9h Lost day 98 to a PC crash, so this is when I learned how to use github for more frequent backups! 😅 After that I fixed some remaining issues with item logic & integrated the speed boost into save data. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 97: 2025/12/12 - 10h Improved the logic for receiving items from cutscenes so it respects available space, fixed minor bugs with the inventory & mouse control of save file processes in the journal. Still more polish to do, but nearly finished! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 96: 2025/12/11 - 17h LONG day of tying loose ends I came across throughout existing systems, such as: - button mashing breaking complex cutscenes - backing out & mouse select of dialogue choices Broken: insufficient space cutscene item logic #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 95: 2025/12/10 - 8.5h Integrated persistent room states into save data & session memory. Now items stay picked up & one-time conversations are not forgotten! If only I had this system in my real life. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 94: 2025/12/09 - 4.5h Integrated menu and inventory states into the save data. Still need to add room states and other details, but the finish line for this sprint is coming into view! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 93: 2025/12/08 - 8h It might not look too different yet, but the external file saving, loading and erasing works on a basic level! I'll keep integrating the menu, inventory, and room states over the next sessions. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Hey #PortfolioDay - I'm Sam! I do #pixelart & #gamedev for my passion project, #Moonshell_Island. It's taking a long time, but I hope you'll enjoy the journey with me as much as I enjoy sharing it! Your support means a lot! 🦀💜 Wishlist: s.team/a/1629660 Subscribe: patreon.com/cheekynauts
Day 92: 2025/12/05 - 7h Added some final menu-side polish with confirm dialogue before potential data loss & slot background processing animations. Now I'm ready to focus on external file management & game-updating! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 91: 2025/12/04 - 4.5h Solved that bug & got Save, Load, Erase & Quit working on a basic level. More polish, game-updating, & external file management to come! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 90: 2025/12/03 - 6.5h Save slots can now be overwritten by keyboard/gamepad as well as mouse. Still working on the bug where saving updates multiple slots at a time. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 89: 2025/12/02 - 7.5h Improved mouse navigation of save slots & added content to them based on the save data system I'm working on. Saving that content to a slot sort of works (with bugs to troubleshoot) but doesn't save an actual file yet. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 88: 2025/12/01 - 5.5h Started on the Progress Log section, where the player can save, load & erase game data and quit to the menu. I've got the basic layout & navigation mostly working so far. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 87: 2025/11/28 - 6h My recording cropped fullscreen wrong, but I improved screen scaling & removed Pixel Perfect setting. For now I'll call the Settings section complete & move on to the last Journal section planned for the demo: Progress Log! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 86: 2025/11/27 - 6h Hooked up the settings to the things they can affect for what's currently implemented. Screen scaling works but I'll show it properly after some improvements. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 85: 2025/11/26 - 6h Finished up the Control section with animations & more balanced device-specific layouts & made settings persistent. All controls/settings not final. Will start connecting settings to things they can affect next time. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
For a turtle, the secret to success is finding your flow~ 🐢 Refreshed this old #pixelart of Tortie the sea #turtle for #pixel_dailies! @pixeldailies.bsky.social
Day 84: 2025/11/25 - 6.5h Improved the layout for the Keyboard control scheme & added descriptions. While the Gamepad scheme inherits this for now, I want to arrange it differently. Dynamic layout takes time, but future flexibility is worth it. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 83: 2025/11/24 - 4.5h Started on the Control Settings, which swaps between control schemes depending on which device is active. Proper layout and descriptions to be implemented next time! #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 82: 2025/11/21 - 7h Added keyboard/gamepad controls and some quick SFX to the Settings menu, completing the main structure of adjustable settings on the menu side. Nothing is final at this point, of course. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 81: 2025/11/20 - 5.5h Got the last option type (text slider) implemented, but it looks like I lost the % in percentage sliders. The language selection (subject to change) will require updating my fonts, but I'll ignore that for this sprint. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
Day 80: 2025/11/19 - 5.5h Implemented numbered range and percentage sliders as well as mouse input for these and the checkbox options. These options are subject to change and have no effect at this stage. #DailyDevlog #Moonshell_Island #gamedev #gamemaker
LINUX CONVERSION...SUCCESS CRAB-B0T ACTIVATION...COMPLETE FELT CUTE...MIGHT TERMINATE LATER #pixelart
Day 79: 2025/11/18 - 5.5h Just a still screenshot today, but I've started implementing interactive Settings options. The underlying logic for handling dynamic layout & option values is a puzzle, so these updates might get a bit dry. Bear with me! #DailyDevlog #Moonshell_Island #gamedev #gamemaker