@possmonaut
Games:
doing some menu tests to figure out the vibe I want to eventually use something other than TV screens for the menu objects, but DAMN if they don't still look cool af music by @prahno.bsky.social #gamedev #godot #ScreenshotSaturday
Not super sure how I feel about Broken Reality 2000 It feels kinda like the original BR was handed over to a new team who didn't quite get it and were then told "remake this" still, there's lots of charm on display that makes up for some of the game's shortcomings
was working on menu code and bugged out the cockpit only to realize, completely by accident, I have modeled an entire mech (except the legs) whoops!
The GLR AKA "Pig Iron" is little more than a biological munitions factory with a Civil-War-era cannon stuck up it's ass. The living shells it fires hit hardest on direct impact, but can deal a little splash damage after bouncing around for a bit. #gamedev #godot #ScreenshotSaturday
Overdrive : burns about 10 HP in exchange for losing 25 heat, instant spin up, and forcing the gun out of overheat Sometimes it's worth trading a little HP for safety
The RAC AKA "Teeth Grinder" is your most powerful weapon, spitting out dozens of high-caliber rounds every second at the risk of a costly overheat. Luckily, this heat can be violently vented around the mech, cooking nearby targets. #gamedev #godot #ScreenshotSaturday
The coilgun can punch through multiple walls & targets; line up a couple meatbags and turn 'em all into clouds of fine red mist! #gamedev #godot #ScreenshotSaturday
while I am adverse to having a handler type character (I want the player to feel isolated / finally free) I do want SOMETHING that evokes this sort of vibe low level cutesy "AI" whose entire purpose is to sexually instigate you towards bloodshed by moaning in your ear every time you kill something
some tinkering on the pilot / mech design for GE not sure if I'll use them, but it's not working on externals for a bit
the new GLR model it didn't end up translating super well in game but I'll make some adjustments to it in the future
started the demo level by setting up some lighting basics first (also some more stuff in the replies)
opossum weekend project : turns out setting up a VRChat world isn't that tough
so I can *vaguely* model, texture, and animate a new enemy in about a day which is *awesome* once the rest of the demo is set up I'm going to spike enemy variety *massively*
I found & printed some new oblits before I remembered I wanted to use these guys as proxies cuz they look way cooler frick
okay I lied the export + texturing process is taking a lot longer than I thought it would so have this really grungy gauge I'm kind of proud of
hard at work on the new cockpit & animations for it gonna wait to show them all off at once though, rather than piecemeal like I usually do
FPS Alpha up & running on my Patreon / Substar NSFW warning, porn ahead: www.patreon.com/c/possmonaut subscribestar.adult/posmnaught Can also just DM me for the link if you want it :V
another plague marine joins the ranks of the forge cult ... it is only taking these pics I realize how goofed up this man's stance is #40k
polishing for early June playtest release I think this does a good job of keeping things spooky despite the player running around in a mech and all that