Soma
@somartist
urlich.art urlich.art/store/art_posters artstation.com/somartist somartist.gumroad.com/ somartist.gumroad.com/ artbuddy.urlich.ch
I was working on this for some time, seeing how far I could build an RTS using threejs. Inspired by the good old Myth series by Bungie in the 90's where I built a lot of maps and campaign for it. Press G to spawn a new enemy wave. Press P to edit map to some extent artbuddy.urlich.ch/myth/
A tool I built to edit colors of a SVG gfx. If you ever happen to create a more complex SVG illustration using many shapes and colors and wanted to adjust all the colors in a flexible way, this is for you. I needed this for a project. artbuddy.urlich.ch/svgpalette/
VanishPoint 0.7.8. Now you can also sculpt the terrain directly in the app, or modify an imported. Also export heightmap to edit it in Gaea for example to add erosion and reimport it. 16 models, many of them parametric for easy prototyping.
I added support for importing height maps for the plane model. Up to 512x512 jpg, png, exr. Also custom mesh import support for glb, gltf, fbx (supported by threejs). Now I can export also posed figures from my Poserr app and import in VanishPoint to use them in the scene.
Pretty fast protoyping and scene planning experimenting. Only a couple more model types that would come handy left to do. Pretty easy to get things done, temple took like 10-15min.
VanishPoint tool is now on v0.7.1. A lot has changed. See thread for more infos. This tool is now very powerful and too good to be free. There's nothing comparable out there. artbuddy.urlich.ch/vpoint/
CloudBox 0.98 is now live. A lot has been optimized, but it's still a heavy shader, so be careful. 🔥 artbuddy.urlich.ch/cloudbox/
I'm experimenting with custom light sources. I even added a volumetric lighting option. It's very expensive for realtime rendering but it works. Have to be careful and set resolution and step size very high. With current TAA it works great.
Some more optimizations and new settings to make it atmospheric. Easier cloud placement and editing and some more stuff.
And the other new feature is scatter a cloud to make it easier to create lumps. That's it for that so far. Have fun.
Worked on the sky shader a bit to improve light at and after sunsets. It now goes more into the orange red spectrum. Also added a option to add bubbles to the clouds to make them bubbly.
Some example renders to show what's possible. If you're creative of course you can do crazy stuff. :D
Updated the CloudBox with some fixes and improvements. Now the moon phase is correctly rendered in the sky simulation and better supersampling. Also changed navigation controls to make it easier to navigation. Added simple gizmo to clouds for easy editing. artbuddy.urlich.ch/cloudbox/
Want to see how bsky handles this format of a Warhammer illustration I've done for BlackLibrary.
Made a lot of improvements and additional things for my Poserr app the last couple days. It's beyond a simple poser tool now. Still a couple stuff I want to tackle but it's almost complete. Have fun, I guess. artbuddy.urlich.ch/poserr/