Adriaan
@adriaan
Director at Hidden Folks (). Game designer of many games (). Usability contributor for the Godot Engine. Organizer & investor at .
attached is our current 1on1 checklist (and I'm open to ideas!) the checklist is just a starting point; the conversations always derail which is great as no subjects seem to remain untouched. we used to do these convo's more often but landed on 'every 4 weeks' as they worked well for us.
email from Google urging me to ‘optimize my pricing strategy’ and try their latest price tag: $0,05 wtf?! am i just completely out of touch with reality? i know ‘local purchasing power’ is a legit reasons for low pricing, but in what world could this math ever check out?!
Steam Machine performance is about 250% of the Steam Deck, from www.theverge.com/games/952765...
offset transforms are Godot 4.7's sexiest new UI feature!!! you can have your UI in a layout and animate it 'on top of' its layout transform. in the example vid, a bunch of tweens are applied on hover, but you can also animate using Animation player, do custom code, set things in the editor, etc
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
great question! right now, applying it after using the sprites does not work (see screenshot; texture becomes invalid and is removed from the Sprite2D texture property). might be good material for a proposal…
Today I learned that Godot can generate an atlas out of individual .png's automatically! This is .,~amazing~,. for the performance of 2D games with many sprites, because the draw calls to the GPU can be batched into a single draw call if the sprites reference the same texture. #godotengine
🖤 watery-eyed grateful to be able to enriched people's lives (the attached image is a screenshot of one of the 100+ responses to announcing 'the next hidden folks announcement' at Wholesome Direct)
sent an email to 30k+ people. you bet i read and reread the mail 6 times, and yet i totally forgot to mention one of the three things I wanted to mention. lol. also asked people to subscribe to another thing and holy moly there’s a lot af activity! i am secretly always very excited about emails
The Hidden Folks team is working on something and we'll announce it soon. If you want to make sure you don't miss the news, sign up here to get an email: hiddenfolks.com
When we put the levels together, we work around it. Every object (A) has a danger zone and other objects (Bs) that need to be in it need to be: - taken out of y-sorting, falling back to hierarchy order, often by parenting Bs to A, or… - have their pivots moved, or… - layered to another z-index.
Hidden Folks has a sorting problem due to its not-axis-aligned isometric perspective. We used manual sorting for the original Hidden Folks and it was an insane amount of work with ~thousands~ of workarounds. We're using y-sorting for the sequel, but it leads to the behavior in the vid. #gamedev
Couldn't stop myself from doing this small redesign of Godot's Audio panel: github.com/godotengine/... #godotengine
Godot's FileSystem panel could use a cleanup. Made a proposal & mockup here: github.com/godotengine/... Open to suggestions! #godotengine
Godot went through the exact “sponsor is bad, so money is bad” discourse a few months ago, and… nothing of note changed — other than more people were paid to fix your bug reports and improve the engine for everyone. This page was created, too:
I think this latest iteration will meet everyone's needs! I added a second visually distinct panel for fully configurable Run Presets that, when clicked, set the run configuration and run the game. It has one preset by default that is essentially the 'Play Current Scene' button.
Iterated on my mockup a bit to include the shortcuts to the various scene options so that it's clear that those are still accessible. A lot of people have indicated they prefer the 'play current scene' button in the bar, but that doesn't fit with my approach for this proposal. More info in the PR.
I researched a dozen ways of putting Godot's new 'game embedding' option in the run bar. I landed on a clean and extendable proposal to improve the entire run bar instead: github.com/godotengine/... feedback always welcome! #godotengine
Godot's inspector header is full of buttons that are rarely used in the most common workflows. I made a proposal to reduce the clutter & complexity of the header: github.com/godotengine/... Feedback always welcome (on GitHub)! #godotengine
The Godot game embed toolbar is confusing. I made a proposal to redesign it (with an ugly mockup) here: github.com/godotengine/... feedback is very welcome (on GitHub)! #godotengine
Godot's coordinate system is completely incomprehensible lol docs.godotengine.org/en/stable/en...
I only learned recently that downloading the Godot editor compiled with changes from specific PRs is extremely easy! Go to the PR, then to the Checks tab, and download the editor for your platform from the Artifacts dropdown! (A few more notes on that in this thread…) #godotengine