al pal
@aplovestudio
game dev/artist | CEO of AploVVare
thank you to everyone who sent me art through art fight this year, i received a lot of wonderful pieces from some very talented people and it makes me happy to see other people draw my blorbos in their own styles 🫶
adding in "promo codes" for cameo characters that allows you to unlock specific ones immediately if you already know where they're from
New devlog is out on YouTube, I talk about the development of AGGRO: Thaumiel Mercenaries (link below)
Rossette & Enoki (art fight attack for @deterex525.bsky.social and @scrungie.bsky.social)
it's been almost a week so spoiler time now, chapter 5 was great and i loved the characters (flowery's voice lines have entered my vocal stim collection) and damn the weird route scene was insane bonus doodle as a follow up to my last art... don't worry guys he's fine
not sure how much time i'll have for Art Fight this year, but i've updated my page with some of the AGGRO gals for those who may be interested in throwing some drawings at me
i've put out a few hotfixes for the AGGRO demo that should fix some issues based on feedback (falling out of certain areas, evil burger restaurant causing lag, etc.) i've also added the option to warp back to where you entered in case you get stuck or lost
AGGRO: Thaumiel Mercenaries Demo is out now! Join the squad and go capture some anomalies! Available now on Itch (link below)
hey y'all, i know i said AGGRO demo tomorrow maybe yesterday but i think i'm going to push it back one more day trailer and itch page are ready but i kept running into bugs and issues while doing sanity testing last night and today, plus tomorrow works better timing-wise
alright, i think the game is in a pretty good spot now so... AGGRO demo tomorrow...? maybe? going to get started working on the trailer soon as well as some last minute playtesting, really looking forward to finally having this out