Eteo Games
@eteogames
Independent game studio, creating worlds of mystery and mischief Read Eteo Archetypes:
Tucked away inside Her Story's virtual desktop, an unassuming minigame quietly brings up themes of mirroring and the uncanny. 🔗 https://www.eteogames.com/skeuomorphs-and-the-uncanny-in-her-storys-mirror-game/
Jet Set Radio Future unites its eclectic cast of characters through zappy beats shared over the airwaves - instilling a spirit of defiance in all who listen. 🔗 https://www.eteogames.com/how-radio-unites-and-emboldens-the-counterculture-in-jet-set-radio-future/
Introduced in Fallout 3, the Pip-Boy radio brought a jaunty new sound to the wasteland, becoming a key part of the Fallout series' identity and a beloved source of nostalgia for fans. 🔗 https://www.eteogames.com/nostalgia-power-the-origin-and-evolution-of-fallouts-pip-boy-radios/
The car and the radio are inextricably linked in GTA V. Yet beyond this, the game also speaks to the messy realities of modern-day infrastructure in the US. 🔗 https://www.eteogames.com/grand-theft-auto-v-and-the-pursuit-of-the-perfect-playlist/
Final Fantasy 7 Remake's skybox shows glimpses of distant locations that can never be reached - encouraging players to engage their imagination and world-build in their mind. 🔗 https://www.eteogames.com/the-rotting-pizza-of-final-fantasy-7/
Bloodborne's skies shift and change to reflect the player's impact on the story - but perhaps some secrets are best left in the dark. 🔗 https://www.eteogames.com/skyboxes-the-ev-skies-of-bloodborne/
Through its dull, cloudy vistas and an alien tower that dominates the horizon, Half-Life 2 builds an atmosphere of oppression that is difficult to ignore. 🔗 https://www.eteogames.com/skyboxes-designingoppression-in-the-skies-of-half-life-2/
There's joy to be found in every season of Animal Crossing - even those cold and dreary winter months we might wish to skip in real life. 🔗 https://www.eteogames.com/rhythms-of-the-everyday-in-animal-crossing/
Persona 4's tourist town of Inaba runs to a strict seasonal schedule, encouraging you to use your time there wisely. 🔗 https://www.eteogames.com/seasons-bc-in-persona-4s-tourist-town/
Winter brings many hardships - but it's an essential part of the seasonal cycle in farming sim games like Harvest Moon. 🔗 https://www.eteogames.com/winter-and-death-in-harvest-moon/
Life above the clouds isn't all it's cracked up to be. Read our article on Apex Legends' city of Olympus, where utopian dreams fell apart in spectacular fashion. https://www.eteogames.com/the-doomed-floating-utopia-of-apex-legends-3/
Gravity Rush 2 contains a special kind of clumsiness - the sort that "emerges from taking to a complex world at speed." 🔗 https://www.eteogames.com/flying-cities-achieving-the-addled-intricacy-of-gravity-rush-2/
Enjoying the summer weather? Here's something thematically appropriate: have a read of our very first Archetypes article, exploring the blue-sky optimism of Skies of Arcadia. vist.ly/58ryb
Don't let these articles escape your attention. Catch up on our Chase Sequences theme here: vist.ly/55r2p
"It’s an uncommon take on the traditional video game chase sequence — one which lasts however long the player themselves is willing and able to endure." Catch up on this week's Archetypes article, analysing the Ubermorph chase scene in Dead Space 2: vist.ly/55kj4
We've now published all our articles for Volume 1 of Eteo Archetypes! Over the last 6 months, our video game articles have covered... 🏰 Flying Cities 🍂 Seasons 🌦️ Skyboxes 📻 Radios 🕹️ Minigames 🏃♀️ Chase Sequences And you can read them all for free by signing up to our newsletter: www.eteogames.com
Here's some perfect bedtime reading: unsettle yourself with this history of chase sequences in the Silent Hill games. vist.ly/54jus
What happens when a final boss battle isn't a combat challenge, but a chase sequence? Find out in this week's Archetypes article on Star Wars Jedi: Fallen Order. vist.ly/53v87
For this theme we're recommending work by Ryan Dinsdale, Dim Bulb Games and @architectofgames.bsky.social ♣️🔒🎣
Our trio of articles on Minigames is now complete 🔮☁️🖥️ Catch up on them here: vist.ly/4zp2j
There's still time to get your Minigame recommendations in before the end of the month! Your comment could be selected for our monthly roundup newsletter. Join our Discord server to get involved: vist.ly/4zeja
"I discovered it to be pretty accurate when it came to simulating card creation and divination ‒ albeit with a number of intriguing twists." vist.ly/4z5gq
"As any detective or archaeologist worth their salt will tell you, you always find interesting clues in the stuff that people throw away, and the rubbish bin on the desktop computer in Her Story is no exception." Catch up on the full article here: vist.ly/4yew2
"Rebirth shows how much more real and lived-in a world can feel if you allow for different ways to engage with it." This week's Archetypes piece focuses on minigames in Final Fantasy VII Rebirth. Catch up here: vist.ly/4y6we
"Radio stops this whole thing from being a game about missions and objectives and set-pieces and instead makes it a game about a culture and people." Catch up on this week's article on Jet Set Radio Future here: vist.ly/4vuuu
That's all our articles on Radios now live! Are any of these your jam? Read here: vist.ly/4vpw6
Catch up on our interview with Mark Lampert - audio director on multiple Fallout games - who walked us through the design process behind the series' iconic Pip-Boy radios. 🔗 vist.ly/4v4aq
Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure. 🔗 vist.ly/4uayb
With the new monthly theme announced, we're looking for your input: which video game has the best Radios? Tell us on Discord, and you could feature in our roundup newsletter. 🔗 vist.ly/4tzzu
This month our community recommended Spyro the Dragon, Sea of Thieves and Mad Max for their excellent skyboxes. Which games would you have picked for this theme? Join the discussion on our Discord: vist.ly/4tft2