@gondera
Game developer and 3D/2D artist Programmer for Chrono Gear: Warden of Time, produced by Galaxy Trail
Godot for some reason REALLY wants to use Old English font as the default. Like, I love black letter, but I don't want to use it as my default lmao.
YouTube does this wtf thing where the icons on the right of a thumbnail randomly switch between Add to Queue and Closed Captions. Why not have the better one, Queue? Toggling CC doesn't sound like something a typical user would do enough to warrant this coveted spot.
damn i really liked the idea of a dialogue tool that's cross platform and is localization first oh well
btw I'm using DarthPapalo's TOML addon and KoBeWi's TextDatabase but jerry rigged a smidge to support TOML. (it's just an entry in that one file extension match and extra fuzzy typing for string/stringnames). love the addons btw mwah <3
I worked on my dumb lil super auto pets clone last night. I watched that one Godotcon talk a bit ago about using YAML for data, but I wanted to use TOML for its table syntax. I got it working to where I can flexibly write an implicit string shorthand or a dictionary for effects and triggers.
Yippee! I can use Zbalermorna scripts in Godot! Interesting side effect of how the diacritics work is that, because they're a separate character, they get treated as such by RichTextEffects, so I get this neat overlapping animation. :D
you build a 50 health buff ass squirrel and you lose twice in a row because of skunks i hate my stupid chud discount life
je haïs les pdfs putain cant read them for shit on my phone w that tiny ars text >:C
Every FOSS art program developer needs a little miniature Tantacrul homunculus on their desk to help them with UX. I love Linux and FOSS but like grrr they need consultation