the final visual, albeit simpler, fit the color scheme a lot better and also just gave off the 'blinding source of truth' energy a lot better. fun fact: floating around in the scene as particles are the edicts for every character in-game!
scrapped visual of the 'edicts' scene for Ediction, i made most abstract bgs by doing a lot of collage and shader fuckery. this one was scrapped due to being 'too tangible' and also motion sickness inducing... but it looked nice! #edictionvn
i am not the gatekeeper, so: the problem was that we were using shaders on the sprites for the outlines, so that immediately turned them into meshes and made them blurry and weird (why? idk) so the solution was to layer the non-mesh sprite on top of the outlined mesh sprite through 'contains' yay
you ever stumble upon two lines of code that immediately make every single sprite in your game look 10x crisper
whenever someone complains that teenagers are using the mexico social programs to spend it on fast food, vapes, video games and giving their mom money for loterías
framed version - i had fun drawing big bug eyes and fucking with textures : )
got to host a local game dev meetup for @encontrol.dev and also give a presentation on how the industry standard is dead and it’s better off dead. thank you @gyrium.bsky.social for your art and words, thank you @sugab55.bsky.social and @alvie.dev and joy and paola for being the best team ever
This got so many comments hi everyone the case is a Hyte X50 and she’s so so very green. i’m still building her (waiting on her fans) but she’s soooo cuteing
2. In screens, 'showif' will process blocks even if their conditions are False, but regular 'ifs' won't process if their conditions are False. however, the benefit of 'showif' is that it can trigger 'on show' and 'on hide' events on its child, so you get reactivity for transform events!
1. say you show screen A with 'show screen' in a label, and use the Show() action in screen A to show screen B. if you save and load, only screen A will be shown! this is cause ren'py will only save from the last ren'py statement, which showed screen A. use renpy.call() to ensure things save :)
ok I want to yell about ren'py so one like = one renpy tip!!!!!!!!! or any ren'pyisms i've found interesting along the way of making games in there :3
i really enjoy just navigating through our game's menus. we put a lot of effort on making things smooth and snappy, so it's cool when it all comes together 🥹 #gamedev #vndev #indiegame
so. you ahvent asked me to make you a shader or a screen for your toxic yuri vn. no it's okay don't wrory. I just wanted to ask- do you want a stake or a knife? since you want to Kill me so bad?