Pixel Dominus
@pixeldominus
🇻🇪|34 | Pixel artist | game dev | Low Poly 🔞 DNI I post about my games/arts. other socials: linktr.ee/Pdomi
I upgraded to Unreal 5.8 to make use of the new substrate shaders (and the game is running a bit better). I applied dithering for shadows and other stuff, I'm still experimenting. It's still a low poly game but I wanna make use of Unreal's lighting.
mobility upgrade, needs some tweaks but works well. #Unrealengine5 #gamedev
What I like about working in 3D is how animations can be blended together to create an in-between animation.
Today I worked on the damage mechanics; I'm slowly finishing up the game. #unrealengine5 #gamedev
I made a main menu for fun and put some "hire this man" settings. #Unrealengine5
Development has slowed down a bit due to certain circumstances, but today I finished the basic AI for my giant enemies! #Unrealengine5 #gamedev
As I promised, Princess Pomu will feature some necessary changes to improve the gaming experience. This has required some fixes to the game's engine for PC, but it's now possible to remap buttons within the game!
Thanks for 2k followers. Also, Princess Pomu's anniversary is coming up soon. I have one last update in the works for my friends in Brazil!
Your mech has various commands at your disposal. #gamedev #Unrealengine
Summer is almost here, so I'm reposting my OCs in bikinis again. #pixelart
Almost a year after releasing Princess Pomu, I’m sharing my experiences as a creative and game developer since its launch. 1/5
It was really fun to implement this over the course of the week; you can control the mech using context-sensitive actions. #unrealengine #gamedev
I've just finished MotorSlice, great game and concept! Another cool inspo for my projects.
HP and hurt logic added. It's fun to play around with Niagara systems. #Unrealengine
I'm trying to make the shotgun more juicy for the shotgun enjoyers. #screenshotsaturday #UnrealEngine5