Shuhei Miyazawa / room_909
@909works
Late-blooming game dev raised on old Namco, MSX, and jazz. Also a dad, café owner, web creator, photographer, writer, and part-time pianist. かつてクロイヒトと呼ばれたパンイチ。オールドナムコとMSXとジャズに育てられた遅咲きゲームクリエイターです。
By the way, the Nintendo Switch version of #RaindropSprinters is now on Summer Sale! ☀️ 30–50% off, depending on your region. This little game has quietly been finding new players, and it may even reach 2,000 copies sold this year. Give it a try! games.909works.net/products/rai...
Our place now mainly operates as a rental space, so the café isn't open on a regular basis anymore. However, I work on game development there almost every day. If the timing works out, I might even be able to make you a cup of coffee! So if you're ever visiting Kyoto, feel free to get in touch.
Today, Giacomo ( @giacomo.7thbe.at ) from Rhythm Doctor ( @rd.7thbe.at ) visited my café! Last year, Hafiz ( @fizzd.bsky.social ) came by too. I never imagined I'd get to meet both of them. My English isn't great, but we talked, laughed, and had a wonderful time together!
By the way, development on #AvemaryRocket is going really well! We now have a minimap, along with lots of other new features. And... I've also squashed plenty of embarrassing bugs along the way😂
It's been almost three years since the release of Raindrop Sprinters, and I'm deeply moved that so many people are still recommending it and writing new reviews. I can't express how much your words encourage me. Thank you so much! store.steampowered.com/app/2566020/...
Hello! I'm the developer of this game! It fully supports **TATE Mode**, so I hope you enjoy playing it!
I’m honestly surprised by how many people have suddenly started sharing my game! It’s the middle of the night in the US, and early morning in Europe, isn’t it? I’m incredibly happy… but why?!
I never expected this post to get so much attention! As it happens, my game #RaindropSprinters is currently 50% off in the Steam Summer Sale. If you haven't played it yet, I'd be delighted if you gave it a try! store.steampowered.com/app/2566020/...
Oh, that's wonderful! I'm happy to hear there are people preserving things like that. As for my game, sorry! You only get a glimpse of the cat during a Non-Stop Goal, so you'll have to be patient until then! 😄
Oh, and at #BitSummit, Sako ( @sako.works ) drew Ame and Raindrop Sprinters for me! Another treasure has been added to my collection!
Honestly, I had been nervous this whole time. I’m making something much bigger than Raindrop Sprinters, and it has been full of first-time challenges for me. I kept pushing myself as hard as I could, hoping to deliver something truly good. Now, finally, I feel just a little bit relieved.
Our #BitSummitPUNCH exhibit ended on a huge high! Amazingly, players kept coming nonstop throughout all three days, and quite a few of them got seriously hooked! I thought the fastest time would be in the high 2-minute range, but then the leaderboard turned into absolute chaos...😂 #AvemaryRocket
Also, I recorded a sample run of the Air System Room! Run it like this, and that top S++ rank might just be within reach!? #AvemaryRocket
#BitSummitPUNCH has finally reached its final day! So many players have been stopping by since this morning, and I couldn't be happier. I'll keep doing my best until the very end! #AvemaryRocket
Day 2 of #BitSummitPUNCH is over! I’m amazed by how many players came to try the game. We even had a runner who was faster than me, the creator! What awaits us on the final day tomorrow? I can’t wait to find out! #AvemaryRocket
#BitSummitPUNCH Public Days begin in about 10 hours! #AvemaryRocket will be playable at 3F-C09 and 1F-B15, the room6 booth. Come check it out! bitsummit.org/en/
Day 1 of #BitSummitPUNCH is over! Even though it was Business Day, so many players came by, including Mr. Toyama from TAITO and Naramura-san of La-Mulana! Public Days start tomorrow. I’ll do my best!
Thanks to all of you, so many people have already played the game! It’s only the first day, but the fastest time is already under 4 minutes. I’m amazed!
#BitSummitPUNCH has begun! The first day is Business Day, and we already had our first challenger! We’ll be here for all three days. Hope to see you there! #AvemaryRocket
#BitSummitPUNCH starts tomorrow, and at the last minute, we have another booth where you can play #AvemaryRocket! Find us at 3F-C08. I’ll be there too! Please also stop by the room6 booth at 1F-B15. Hope to see you there!
#BitSummitPUNCH kicks off tomorrow! You can play #AvemaryRocket at the room6 booth, 1F-B15! English text is available this time, and we’ll have some goodies too. Come say hi! bitsummit.org/en/
More news! #AvemaryRocket will be playable at #BitSummit PUNCH next week, from Friday, May 22 to Sunday, May 24! More details coming soon. See you in Kyoto, our home base! bitsummit.org/en/
I received an incredibly kind comment. Thank you so much! The Nintendo Switch version of #RaindropSprinters is on sale until tomorrow, so if you’re interested, please give it a try! games.909works.net/products/rai...
I’m currently preparing a room where the welder will play an important role for the next event showcase. Please look forward to it! #AvemaryRocket #gamedev
Balancing game development and raising a child makes it really hard to find enough time. I often stay up too late after my daughter falls asleep, but I was honestly starting to burn out, so today I made sure to get a full eight hours of sleep.
The event showcase was a big success, and I finally feel relieved. It’s over ten times larger than my previous game, with so many first-time challenges, and I was anxious every day. But I couldn’t let down the teammates who believed in me. Development is still ongoing, but I’ll keep going.
By the way, the “Play,Doujin! 2026 Golden Week Sale” is now on! The Nintendo Switch version of #RaindropSprinters is 30–50% off, depending on the region. Don’t miss this chance!
Thanks to all of you, the #AvemaryRocket demo was a big success! I worked on it until the last minute and was nervous, but it was popular enough to draw a line. Balancing development with childcare was tough, but it paid off. I’m truly relieved and will keep working hard! #gamedev