AlephCubed
@alephcubed
I sometimes post about my programming projects. Other than that I lurk in the darkness.
Cards now perform their effects in multiple operations, which are now properly displayed. #bevy
I'm pretty happy with how the API is turning out. Cards an upgrades can be created just by providing IDs to a BSN template.
My Balatro-like #bevy card game now has a basic gameplay loop and card upgrades!
I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection.
Been working on a grid-based, Balatro-like card game in #bevy lately. It's taken way to long, but I feel like I'm actually getting somewhere now.
After getting distracted by multiple other side projects, I’m back to working on my Beatleader iOS app. Added player searching/filtering via shortcuts, and images to Player entities. #beatsaber
Basic Beatleader player search! Both in widgets and in account selection. Still need to load profile pics on the widget/intent side of things. #beatsaber #ios
After some shenanigans I finally got basic app entities working in my Beatleader IOS app. #beatsaber
I can't believe Knockout City works on MacOS now! It's a little laggy, and I can't get my controller to work with it, but It feels so nice to be able to play again. Shout-out to Tandashi for his excellent Pirate Radio launcher. So cool that city is still alive 3 years after the servers went down!
I am so bad at staying focused on any one project. This time, the Wheel of Motivation™️ landed on an old Beatleader IOS app. It mainly focuses on widgets and other OS integrations since that’s something the website can’t do. #beatsaber #swiftui
Now that exams are done I can get back to playing with voxels in Bevy. Block types are now defined in config files, and have textures. Might work on an LOD system next, we'll see how it goes.
Recently started on my voxel-engine arc in #bevy. And yes, this is more important than studying for final exams next week.
I use it for media reviews and an index of all my notes. I also have one that can be embedded into any tag note to show the related notes.
Working on a log-in/profile element for a silly little #atproto project.
My initial avatar in #hytale. I’ve been playing it with my younger brother as much as I can the last few days, and so far it’s been a blast.
My profile picture is also a literal representation of my username. The Hebrew symbol “aleph” surrounded by a cube viewed from an angle.
Rough outline for "The Second" environment. This is the first environment that has lights other than lasers, so I hacked together support for mesh lights. Also, basic V2 events are not supported yet so elements like the chevron are omitted. #beatsaber #bevy
Extremely basic object creation. You can't actually save any changes though... another thing to add to my ever-growing todo list. #beatsaber #bevy
Basic object selection and deletion. Arcs and chains are not currently selectable, nor do they have an outline. #beatsaber #bevy
Very rough version of the EDM environment. Not super accurate to the game, but it gets the vibe across. Map: beatsaver.com/maps/3100a #beatsaber #bevy
After re-writing my parser, my map viewer now supports way more maps. Including BREAKSH!T by the one and only Timeweaver. Unfortunately, this is now revealing just how bad my strobing logic is... #beatsaber #bevy