AnomAllison
@anomallison
Hobbyist game dev, occasional artist, mediocre woman. 🏳️⚧️🏳️🌈 🔞No minors allowed
First pass of the map for Cowboy Robo is officially complete, all the transitions work, all the map coordinates are correct. Now I'm gonna have to think about enemies, set pieces, item placement. The rest of the owl... Still, positive progress! #GodotEngine #gamedev #metroidvania
The skeleton of Mt Corel and Sciencium Mines are done, 62 rooms. Next is the Lamium Mines and the Pirate base, and then I can start iterating on the individual rooms for enemy placement. I am lost on what to make for bosses. I should collaborate with others 😅 💙 #GodotEngine #gamedev #metroidvania
Tired but got stuff done today. Will hopefully post some more progress on Cowboy Robo tomorrow after doing some more room scenes 💙 Biggest thing is I did my own camera movement stuff and it appears to work pretty darn well in most cases. Anyway, have a good night/day everyone. 💙💙
So because I couldn't shake the feeling everything was too spacious/drawn out, I have made the rooms smaller. It's now 299 screens in the map (in theory, so far), and is 40 different rooms implemented. I also redid how room transitions work so its less work to change where room transitions point.
The first twenty rooms of Cowboy Robo have been implemented; their map data shows correctly and transitions between each room are working. The rooms are empty of enemies and are primarily placeholder at this time, but it will be easier to go back and iterate on it once I have each scene set up. 💙💙
Made sprites for gates, and grabbed some sfx and put it all together. They won't normally open on approach, but I had to test them in game. Now I have to rejig this area because I messed up making it fit the map I designed 😆 Cowboy Robo progress hopefully continuing, with many placeholders.
Despite my friend having to postpone plans, I took the opportunity to dress up nicely 💙 Also managed to go to the gym for like an hour today, progress!
Ya girl went to the gym today for first time in years, hopefully I can maintain some routine. In celebration, tits on this Tues of days. Anxiety did not win (even if I was overwhelmed when I first got there).
It's one of those days where I am really happy with my boobs. They're mine and I'm happy I have them.
Its Winter, its cold, but Im taking selfies I feel nice in while I struggle to find what I actually want to do 😅 Anyway, felt cute 💙
Animated a monster I had bought on itch a while ago (model by retro-spud) and grabbed a shader for the dissolve effect and tried to make it consistent with the rest of the PSX Shader style.
Anxiety is creeping in that I dunno what I want to actively do x_x Possibly I just haven't been sleeping well 😅 but it's definitely not as fun when I am hitting a wall of "what are the enemies, what is the gameplay" and my thoughts feel like wading through muck.
I have started on my trans rep game jam idea, and naturally instead of doing level design I got stuck into making item boxes appear properly... Anyway, Im keen to work on this small project 😄
I need to get back on the horse of making stuff again. But I'm not sure what to make and I'm struggling to come up with anything that feels compelling. Then again, it is 10:52pm and you should never trust your brain after 10pm I'm told... Anyway, here's my cat Rosie all cozy.
Life's too short not to post pictures of myself that I like, even if they're a little risque. Still feeling sick but hopefully getting better.
Friend said something about throwing Randy Pitchard at Todd Howard and I spent entirely too long making this abomination.
Made some familiar metroidvania enemies. Am still pretty sick today, it's less "cant use nose" and more your classic "coughing and throat hurting" sick... #Godot #GodotEngine #gamedev
Button prompts, and the ability to place dynamite instead of throw (by crouching). I'm losing steam, possibly because a lot of placeholder stuff currently and I'm feeling fatigued making sprites I think. Whatever little progress I can get, I'll get where I can.
Cowboy Robo now can ride elevators and transition to new areas. Why yes, I am still struggling to make the world. I have only restarted my process twice in two days though... #Godot #GodotEngine #gamedev
New sprite for energy refill spots. My sense of scale is all messed up, I dunno if I'm making the game world/map too small or too big. Anxiety brain go brrr #Godot #GodotEngine #gamedev
Controller support, options menu and accessability menu both implemented. Dialog boxes for the odd bit of exposition. I'm still struggling to make the world/levels/rooms but I'll get there. #Godot #GodotEngine
Refactored some stuff (like the minimap updating and positioning detection), made some limiters for the sfx so it doesn't overlay a bunch of identical sound effects at once. Made it so doors could be locked/unlocked by triggers. Will be back to it tomorrow after seeing doctor. #Godot #GodotEngine
Can interact with environment stuff now, and also made basic triggering mechanism for things. It's all coming together! #Godot #GodotEngine
Having made tileset, using two background tilemap layers gets some nice mixing of tiles. The scale also feels a little nicer on this version. Definitly looks more deserted though 😄
Welcome to the town of Scrimshaw A set piece for Cowboy Robo. I will convert the pieces into the tileset, mostly so I can modify and make new things quicker. I'm unsure if I'm putting friendly NPCs in the town, or just having it deserted. #Godot #GodotEngine
Cowboy Robo now has a full map screen now, consult the RAM! I will likely have to do some minor adjustments to how the full map screen works in order to have notes/points of interest on the map, but for now this is way better than no consultable map. #Godot #GodotEngine