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Ryne-Arca doesn’t spell everything out. If you want to dig deeper, the Library is always there for you. #RyneArca #indiegame #gamedev
Same ruins, then and now! It may look like nothing’s changed, but comparing them like this reminds me how hard I’ve been working.👍 同じ遺跡の現在と初期! #RynaArca #indiegame #gamedev
Thanks to everyone supporting Ryne-Arca, the game has grown enough to be picked up by Google’s AI search! I’m truly grateful — this wouldn’t have happened without you.🥰 #RyneArca #indiegame #Steam
Ryne-Arca only has about three main story events, and I finally finished the mid-story one! This part touches on the core of the narrative. Time to make the finale just as good! #RyneArca #indiegame #gamedev
Ryne‑Arca: Introduction Reality is cold, unclear, and often cruel. But it changes depending on how she chooses to see it. Vitta and Ixi are identical twins— two people who love each other deeply, yet fear each other as another version of themselves. #RyneArca #indiegame #Steam
Vitta dozed off during the tutorial. “Sorry, I don't understand what you're saying.” It’s a small update, but those little expressions make her ridiculously cute. #RyneArca #indiegame #gamedev
Hi gamers! I’d love for more people to discover my game. Thanks for checking it out! #RyneArca #indiegame #screenshotsaturday
I finally added some movement to this event! The old version was always stuck at this same angle. Also switched the skip to a hold‑to‑skip style! #RyneArca #indiegame #gamedev
Ryne-Arca is the story of two Cocorynes— a journey through Vitta’s heart, with Ixi’s presence at its core. (“Ryne” comes from Cocoryne, the family name shared by the twin sisters.) #RyneArca #indiegame #gamedev
Seeing so many players spend over an hour with my game means a lot to me. Thank you to everyone who gave it a chance.
I just received an incredibly warm review from a veteran Steam player (900+ games, 300+ reviews), and it honestly made my day. As a completely unknown solo dev, seeing someone enjoy my first Steam title this much means more than I can say. #ChokoNana #indiegame #gamedev
Y’all like sealed giant monsters, right?? From this angle it looks far, but when you walk up you’re literally knee‑high to it. This scene goes HARD! 封印された巨大モンスターとかどう!? #RyneArca #indiegame #gamedev
Whipped up a small chunk around the teleport point! How’s it look so far? What kinda world would be sick from here? 少し作ってみた!ここからどうしたら面白そう? #RyneArca #indiegame #gamedev
I’m cooking up a brand‑new field for the full release!! It’s literally an empty void right now, but watching it transform is gonna be wild—stick around!! ここから新しいフィールド作るよー! #RyneArca #indiegame #gamedev
Thanks for waiting! I just dropped ver.0.80.07! Check out the update notes on Steam — and give it a try when you get the chance! デモ版ver0.80.07をリリースしました! #RyneArca #indiegame #gamedev
Most battles are optional… but rare loot spots? Yeah, I’m forcing you to fight.💀 Just finished implementing it — once it survives testing, the update goes live. ✨ レアアイテムとかあるとこは強制戦闘! #RyneArca #indiegame #gamedev
As a solo dev, I’m currently upgrading the difficulty from ‘Immortal Japanese mode’ to ‘Didn’t level up? Then perish.’💀 Consider this my love letter to global gamers.❤️ 難易度をちょっと上げてるよー! #RyneArca #indiegame #gamedev
Thanks for waiting! There are still a few known bugs, but I’ve finally decided—it’s update time! I’ll be rolling out a new demo build in the next few days!🎉✨ #RyneArca #indiegame #gamedev
Here’s what I’ve got working in my current dev build! Counters, familiars — all that stuff is already in. Even at this stage, having this many actions makes it really fun to mess around with. 進捗報告! #RyneArca #indiegame #gamedev
FrostWall is a strong MP‑based guard move that shoves monsters away, blocks projectiles, and doubles as a clean getaway option! 通常ガードの他に氷壁を召喚するガードを実装! #RyneArca #indiegame #gamedev
Whoa, nostalgia hit! I just found an old video of a game I was working on — it’s so fun seeing it again! 懐かしい動画出てきた! #ChokoNana #gamedev #indiegame
I figured, hey, if I’ve got back attacks, I might as well have a move that actually gets you behind the enemy! So I added one — and wow, the flow feels so much better now! #RyneArca #indiegame #gamedev
Sorry for the late update — totally forgot to post! Still tweaking a lot of things, but it’s really starting to come together! Managed to add way more NPCs while keeping the load super low — easily the toughest challenge so far! #RyneArca #gamedev #indiegame
✨Just added a new feature! When you enter a battle zone, a glowing blue line marks the boundary—and you’ll see your defeat rate progress in real time! Bonus rewards planned when you leave the area… 👀 What do you think? Would love your thoughts! #RyneArca #gamedev #indiegame
Hey hey! Here's what I'm working on lately: ・Way more monsters on screen 🔥 ・Major performance tweaks to keep things smooth (this one's the biggie!) ・Fixed combo lag for snappier action ・Re-implemented dodge mechanics Polishing it day by day! #RyneArca #indiegame #gamedev
Yep, it’s live! I’ve updated the button to make it more visible—does it show up like this for you?
Battle test! Instead of fiddling with the current system, maybe it’s better to just go full button-mash and let players slice through waves of monsters like butter? ボタン連打で大量に倒すカジュアルな感じはどう? #RyneArca #indiegame #gamedev
I’m joining Steam Next Fest as a solo dev—come check it out! Thanks so much!🙌✨ store.steampowered.com/app/3720440/... #indiegame #gamedev #steam