Bananicorn
@bananicorn
He/Him Gamedev currently working on cursed existence Love Löve/Love2d and Lua!
Mojito celebrates too! (He's not dead in the first pic, just very fast asleep)
I've participated in the platformer jam #2 over the course of last week, was a lot of fun :) Also I always manage to find it stressful, even if I love it and have enough time. The game has a few levels, most of which are tutorial^^ itch.io/jam/platform... bananicorn.itch.io/dizzy
My dialogue editor can now also add the conditions for a dialogue to be the starting point of a conversation, a callback, and a function to transform the text before it's shown to the player, for random shenanigans, and I finally fixed zooming on mobile :) #indiedev #gamedev #cursed_existence
I fucking hate mosquitos. Drink my blood, whatever it's fine. BUT DON'T YOU FUCKING FLY PAST MY EAR EVERY TWO SECONDS, MAKING ME UNABLE TO SLEEP. Made with hatred in my heart. #animation #mosquito #bloodsucker #hate
So, I feel like my Markov chain name generator is _kinda_ working as intended, but not quite :D (I think I need to take into account that names can't just end on whatever syllable) Oh, and my code for splitting up words into syllables is _certainly_ wrong, so maybe I should fix that first.
Working on gamefeel and wanted a quick way to hold an animation at a specific frame... This is, if you didn't already guess, a failed attempt. #gamedev #indiedev #cursed_existence
Hehehe, making node editors is fun :D Looking forward to how yours turns out :) And I can't just _not_ show you mine, haha^^
May I introduce? The wrongwurm. I was refactoring and may have mixed up the lindwurm body sprites with those for the rain worm... I'm sorry it had to see the light of day at all, poor creature. #indiedev #indiegame #cursed_existencce
Wheeeeee :D I guess the Lindwurm won't be quite _that_ long, but messing with this is much more fun than I'd imagined^^ Pretty happy with how this turned out, and now I kinda want to make more of these snake-y enemies... #indiedev #gamedev #cursed_existence
Greybox vs current version of my town's tavern! Currently this is probably the extent of my abilities with blender, but I'll get better :) I've also improved the general AI of my entities - now guards will help each other if you attack one of them :) Those fuckers. #screenshotsaturday #gamedev
I need to brush up on my art skills again, and doing lil' animations seems a good way to do that^^ Not sure I'll be animating anything in-game as my skills just aren't there yet, but practice is practice :) (Also at least it loops on here, thank fuck) #animation #practice
So I've got one that I don't know of anyone else who played it: T.O.U. (Tunnels of the Underworld) Was a blast to play with my brothers^^ Imagine worms, but with lil' spaceships flying around and in real-time with (I think) the possibility of a loooot of players.
Being chased through the woods by naked people was not on my gamedev checklist for today, yet here we are... (I forgot to pass in the equipment for the bandits when creating them)
Sorry, I should've led with an example^^ Oftentimes my scenes are rather empty, because it can be prototype leveldesigns and I need to keep things simple anyways^^ I wonder if I'm not focusing on details that don't matter, but there's usually not much to describe anyways^^
I can now place custom humans into a level! These will be bandits (player character is in the middle), but I'll use the same system for friendly NPCs. #indiedev #gamedev #cursed_existence
THIS GUY IS SUPPOSED TO HELP ME THREAD THE NEEDLE, RIGHT??? I looked at this thing in my cheap sewing kit and only just realized, MY GOD.
1/2 Hi! I'm a solo dev working on a roguelike action RPG called cursed_existence! I'm now starting to upgrade the basic-ass graphics I have, since it's all pre-rendered stuff, but I've got a lot to learn^^ The whole point of the game is that you only ever get de-buffs as you level up, but a lot of
@grimclownjay.bsky.social I wanted to polish this some more, maybe with a puff of smoke, but I have no Idea when my brain will let me work on that kinda stuff, so here's the CHEST CANNON! It's fun and goofy, even if a bit rough around the edges - not yet sure where it'll fit in the final game tho^^
Fuck it, I'm fixing this shit tonight. This is just me debugging, but it shows the problem: When I combine my base sprite with weapons and armor, it still gets the skin color of the human. In this case blue, because it's easier to see. #indiedev #gamedev #cursed_existence
@grimclownjay.bsky.social It's firmly planted on the list now ;) Imma do it before the bows, because it's pretty fun and shouldn't be too hard^^ And honestly, out-of-place things like the cars in AoE 1/2 were always my fav eastereggs :D #indiedev #gamedev
Okay, so outdoor/indoor does make a difference, but sometimes not the way people think; My beautiful son, Mojito is cuddly and sweet indside,e the house but outside he'll just run away most of the time (if one can sneak up to him, he'll enjoy some pets) And ofc I'm paying the cat tax, too:
Torso armor ❌ Chest cannon ✅ I had to debug my rendering script to find out, I had the armor attached to the wrong bone in the source file... does this count for #ScreenshotSaturday? :D
For ideas and notes I use an android app named "orgro", but honestly any text editor that can save to a folder on my phone would do. That folder is synced to a ftp server every hour, so I can restore stuff in the future (because I lost all my notes with my phone breaking before)