Lliy
@bokieiey
i rol arond on the flor and i eat carbdoard
every sub system in source engine is so esoteric. i imagine they made perfect sense to the people implementing each one individually. its like something i'd make cos i hate working with other people. liy tree
the utah teapot in blender extra objects addon has to have been recounted from someone's memory or something bcos the original utah teapot model was 1.25x taller than this one buut this squished one has vertices that are aligned to the tenths and like 50ths in position
screenie i took in 2024 wher userbenchmark stated my rx 580 benched higher than 100% of rx 580s, implying it was not an rx 580 (i suspect this was rounding error and it was really above the 99.5 percentile)
i like moving the camera around and taking pictures. i wana turn this into a sandbox where you can move objects around and take pictures of them and maybe have physics too. my favorite part of this one is the shadow extending beyond the plane on tbe rightmost sphere
my path tracer worke on gamecube also . ive just added a mode that lets you make high resolution renders. songe is velocity by sweet trip
optimization... i draw a scene on the gpu with simple bounding geometry for every primitive then use gamecube gpu feature "bounding box" to find the bounds of every primitive and use it to skip ray tests for primitives on the first light bounce. 5% perf increase in test scene and +20% in this one
i had a dream about seth deltarune and they gave me a heart made out of purple zip ties
innacuracie when using fast inverse square root with no newton iteration in float raytracer
the gamecubes's efb has a yuv420 format thats unused because it wasn't implemented correctly. rasterization is in 2x2 quads, but the color is converted in 4x2 areas so you can get these errors across triangle boundaries because the state of the surrounding pixels differs
Me: Oh boy! I can't wait to take some pictures on my Gameboy Camera! My gameboy camera:
contents of wii efb are preserved for a short time so i made application to dump efb on boot so i can view unfinished contents. i take this picture of my demo which reveals the gpu rasterization order as bottom to top, left to right, in 2x2 quads
telling a wii to draw 8000 circles is very slow but you can tell the gpu to plot points on screen and even put a texture on the points and its very fast so i put a circular ramp texture and use the alpha channel of the lighting to control the threshold and i get a gazillion circles very quickly