Camel 101 🐪
@camel101
Award-Winning Game Dev Studio trying to achieve awesomeness. Creators of Syndrome, Those Who Remain and Beneath. Check us out ➡️
Paradise Motel fact #4 One fact every day until Dead Stop - No Vacancy opens its doors on August 13.
Paradise Motel fact #3 One fact every day until Dead Stop - No Vacancy opens its doors on August 13.
Paradise Motel fact #2 One fact every day until Dead Stop - No Vacancy opens its doors on August 13.
10 facts about the Paradise Motel. One fact every day until Dead Stop - No Vacancy opens its doors on August 13.
The rooms are almost ready. The locks have been checked. Dead Stop: No Vacancy opens its doors on August 13. Watch the release date trailer and wishlist the game: store.steampowered.com/app/4396440/... #IndieHorror #HorrorGames
When the motel looks like something out of a horror movie, but Portugal is playing and it’s too late to find somewhere else. If you wanna know what's going on with this motel 👇 #indiegame #HorrorGaming #Steam
We’re excited to reveal our next horror game: DEAD STOP: NO VACANCY. The first story in the DEAD STOP series. Nancy took a wrong turn and ended up at a roadside motel. Something was moving beneath the floorboards. Wishlist link below 👇
We're happy to share that Beneath is nominated for GOTY at the Spotlight Awards - an annual award show celebrating the Portuguese video game industry, organized by Game Dev Lisbon. The winner will be announced on the ceremony taking place on February 21 🏆
Sometimes it's best just to let them fight 🔥 Checkout (and wishlist) Beneath on Steam -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #gaming
Today, our hearts are heavy as we say goodbye to someone who was not just a pioneer of game development in Portugal, but a true inspiration to all who knew him. Filipe helped lay the first bricks of our industry, always pushing forward and helping everyone around to move ahead together.
We're rolling out a fresh Beneath playtest, exclusive for stone-cold legends. Think you’ve got what it takes? Sign up and prove it 😱 mailchi.mp/wiredproduct...
#PitchYaGame 👾 We're in the final stretch of development on Beneath - an action-horror adventure that throws you into the darkest depths of the ocean, where you'll face off against soldiers, twisted creatures, and the environment itself. Check it out: store.steampowered.com/app/1593230/...
Happy Easter from all of us working Beneath! 🐣 While most people are hunting eggs, Quinn's busy dodging ancient horrors and trying not to lose his mind. No bunnies down here — just whispering statues, creepy tunnels, and things that really don’t like visitors.
Lovecraftian Days Fest on Steam? You mean our unofficial holiday? 😱 Of course we had to mark the occasion, so we dropped a brand-new trailer and howled at the void to let you know that you can join the BENEATH PLAYTEST! Wishlist -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #gaming
It's best to be careful when stepping into a room in BENEATH. Wishlist on Steam -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #gaming Repost please? ☺️
Terrifying creatures are lurking in the shadows 😱 Plunge into the depths and wishlist BENEATH now! -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #horrorgame
Sometimes the only solution is shooting your way through the problem. Wishlist BENEATH here -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #horrorgame
Season’s Greetings from Camel 101! 🎄 This time of year (and only this time), the only chills should come from the winter air, not the shadows. Enjoy the holidays, play some great games, and have a Merry Christmas and a New Year filled with excitement and surprises! 🎅
If you like breaking stuff, you'll love BENEATH Wishlist here -> tinyurl.com/yk6389s3 #indiedev #indiegame #gamedev #horrorgame
Through the shotgun's sights, the scene unfolds: a dimly lit room strewn with lifeless bodies, their twisted forms sprawled in grotesque silence. Wishlist BENEATH on Steam -> tinyurl.com/yk6389s3 Please like & repost! It really helps and makes us happy 😊 #indiedev #indiegame #gamedev #horrorgame
In the end, it’s all about balance. The player should feel like they’re walking a fine line between survival and disaster. There’s satisfaction in overcoming tough enemies, but we want the player to always feel on edge, knowing the world is trying to tip that balance back toward fear.
The atmosphere plays a huge role too. Even when the action ramps up, we want the world to still feel oppressive and unsettling. Through lighting, sound, and environmental details, we aim to create a space where the player never feels truly safe, even in the heat of combat.
Enemy design is where action and horror come together. On one hand, the enemies need to be challenging to fight, but on the other hand, they should evoke fear. The best kind of enemies are those that make the player hesitate, questioning if they’re ready to engage or if it's best to run
Another big part of maintaining that balance is resource management. In action-heavy games, players can feel unstoppable if they have endless ammo and health. But in a horror game, we want them to feel like every bullet counts, like every enemy encounter could be their last.
It starts with pacing. Think of it like a rollercoaster—you don’t want non-stop action or constant terror, or else the player gets numb to it. Instead, we try to alternate between intense, heart-pounding combat sequences and slower, creeping moments of suspense. Fear sinks in during quieter moments.
Creating an action-horror game is all about finding that delicate balance between keeping players on the edge of their seat and giving them just enough power to fight back. In a game like Beneath, the goal is to make the player feel both vulnerable and capable at the same time.
Because it's Saturday, here are 15 seconds of BENEATH, our upcoming action-horror game. Wishlist here 👉 tinyurl.com/4yycfun3 Please like and repost, let's get the Bluesky engagement working 🤗 #screenshotsaturday #gaming #indiedev
Ricardo from our team just had the pleasure of meeting @johnromero.bsky.social , the Doom Guy himself. A portal from hell was emerging right outside this shot.