Christoph
@christoph
ceo at nkzw.tech built Athena Crisis, jest, metro, yarn, and mootools
Slides: scalable-apps.nakazawa.dev?slideIndex=3... Of course, the talk is open source and has continuous deployment CI pipeline set up: github.com/nkzw-tech/bu...
Released two open source templates recently: * A Prisma, Pothos & GraphQL Node.js Server template: github.com/nkzw-tech/se... * A hyper modern Expo App Template (Expo 53, RN 79 etc.): github.com/nkzw-tech/ex... Both provide excellent DX and scalable platforms to build anything. More coming soon!
Athena Crisis is launching on the iOS App Store and Google Play Store tomorrow!
Commits to Athena Crisis over time: * Built a similar game in 2007/2008 with PHP/JS and using SVN and Trac (!) * Created a basic Scala/JS version in 2010. * Current version of the repo was created in 2012. Client only, no backend. Trial grounds for TypeScript. (continued)
Ok Bluesky, here is a challenge. How can I reliably disable the double-tap magnifying glass on iOS (using WKWebView), without breaking other interactions? `user-select: none` does not disable this gesture.
Very Positive Recent and All Time. Have you tried Athena Crisis? store.steampowered.com/app/2456430/...
It’s time to build. I’m establishing an indie game studio and open source tech company, Nakazawa Tech, in Tokyo. https://cpojer.net/posts/building-a-company