coal bones
@coalbones
eli they/them, 2D+3D artist/animator/musician etc
making my beloved @ethylvanny.bsky.social's Ouzo in 3D (zoom in 4 cool crystal details)
yeah I don't think I could form a solid opinion on the new star fox redesigns if you put a gun to my head
working on a tool that lets you turn literally any tube mesh into hair, no unwrapping required !! #b3d
I'm gonna be completely honest, a good half of all the files in my FL studio folder are some bullshit like this
(oc) originally meant to just do a line drawing but the uncanny medical diagram art style was calling me
just packed the biggest panel at MAGfest by showing them my friends weird copy of E3 2010
finally, here's my initial method vs the correct method. huge difference in that background that I did not realize and is quite obvious in hindsight
EGG ON MY FACE, realized the method I used isnt fully perceptual either! if you want REAL grayscale you should download this rizadraws.gumroad.com/l/uovjiy, install it (right click the file theres an install button), then load it via View -> Color Profiles -> Preview settings
IMPORTANT: if you're gonna do this in other software, make sure your method of grayscaling is perceptual! if your method ends up like the one on the left it will make your actual painting look wildly different from the grayscale version
(2/2) 3)copy a color noise image (or anything you wish to base your palette on) into your clipboard 4) mix between pasting and then eyedropping the noise image to sample desired values (with underlying random colors), then undoing the paste right after, and eyedropping the painting itself to taste
how I did this in CSP (might be easier ways) (1/2) 1) black layer set to color the layer youre gonna paint on 2) set your eye dropper to pick up the color of the layer youre on
did a value study without being able to see what colors I was using and it turned out unexpectedly neat