Colin McInerney
@colin
Game designer, programmer, writer. Studio Head @pedalboard.games. Sometimes @strangescaffold.bsky.social and @criticalbliss.bsky.social Website: Buy CRDM1RR:
sometimes you just gotta have a wall covered in demonic armaments or plot-relevant documents
ok wait one more gush -- flight is so funny. it's gamebreaking at high levels and a useful tool in your traversal arsenal at low levels, but the high level shit is completely impractical without exploits, which reinforces that high-level telvanni wizards are all wasteful dickheads. it's awesome.
i'm going silent now because i'm going back to morrowind. can't be fucked to find a restore agility potion for some invisible drain debuff.
started experimenting with variable caps on velocity, and not necessarily capping the player's velocity when they get to a new state. for now, functionally, this means long jumps add speed up to a cap, and that momentum can be maintained somewhat in other states.
my old mobile game finally got cleaned up my phone, and i can't redownload it, so i wondered what it would take to get it fixed up and reworked for rerelease. started making it in 2018, released it in 2020. this is one script. past colin you animal
WHEELFOX 64 is playable in-browser and downloadable on colinmcinerney.itch.io/wheelfox-64!
you know the wine is good when i’m two handing the phone in the bathroom
i've turned off all the roads and assets so no spoilers here truck-kun enters a new area (green). any areas not immediately surrounding it deactivate (red). any areas that _do_ immediately surround it also activate (yellow) it's also dynamic so we can regenerate this map whenever to fine tune it