David Crooks
@cyphersignal
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at
oh thank goodness it's on the list; I was scared when you suggested it was just a PAL debut
In a really weird way: Terminator 2. Like this shot in particular is, to me, just what Los Angeles looks like. This is Los Angeles in the dictionary. Something about the combination of flat 70s era concrete building, hazy mountain in the distance, the road, I dunno.
I assume Tim is evangelizing the benefits of tools and technology that is able to produce and preview content with near-zero iteration time, live, not only in-engine but in-game, as has long been Unreal’s dominant selling points and expertise. What a guy! 😌
Oh my gosh it’s been 20 years and Allan still hasn’t added the details yet 😓
Even today I can only barely imagine what a high-wire act the production of both movies plus the game (plus the anime “on the side”) all at the same time was.
Evidence that Marathon may have permanently damaged my brain chemistry: while watching the new Folding Ideas I had an instinctive/kneejerk reflex of “AHH!! SIGNAL JAMMER”
I kind of like War of the Worlds and all but, huh? There's, like, 10 movies that are better fits for that last slot
Awww, cuuute, the Recon just wanted to give the Vandal a little friend!! 🥰
Rhetorically speaking…does a realtime-rendered game or screenshot suddenly become “more photoreal” just because it has a higher contrast or is more eye catching? (No, it does not)