
Tom Daga Walker@dagaproduction· 15d Spent my whole morning making a Z-up snow shader with displacement+WPO, SSS and A ton of adjustable parameters
Do I regret it? NOPE. Now I can use it for all my outdoor props!
sidenote: if 2017 Tom saw this graph he would throw up from fear I think 😆
#gamedev #UE5 #GameArt

Tom Daga Walker@dagaproduction· 16d Today I saw a Japanese austin mini and it hurt my brain 😅



Tom Daga Walker@dagaproduction· Jul 12 God I love the lattice modifier 🙏
Ive never really done a destroyed corrugated wall before so Its been quite fun so far gotta do the broken interior wall part next so I can remove the blockout mesh!
#gamedev #GameArt #b3d

Tom Daga Walker@dagaproduction· Jul 8 Final result for those who havent seen it!
www.artstation.com/artwork/EzxEv4

Tom Daga Walker@dagaproduction· Jul 8 When I posted my recent render of the wood from my printing press someone on discord asked if It was a UV projection of a photo or did I build it up in substance so I thought it would be fun to post a video going through my layers!
#gamedev #Gameart #substancepainter


Tom Daga Walker@dagaproduction· Jun 26 Im unfortunately away from home/working all of next week so its fix my renders for #developconf today or not get them done.
I may not survive this one 🫡😂


Tom Daga Walker@dagaproduction· Jun 25 Art folk have you ever made big changes to a wip and then realised you hate the end result?
I recently came across this WIP of the wood in my printing press (left) and I think I like it so much more than my final render on artstation (right) 🤦♂️
#GameArt #gamedev

Tom Daga Walker@dagaproduction· Jun 23 Had an idea at work last night to have a panning helicopter shot to imply a special forces esque group are surveying the damage they caused in their smash and grab mission
So I mocked up this with some screenshots before work
The "heli" rn is just a wall from my kit 😂
#gamedev #GameArt

Tom Daga Walker@dagaproduction· Jun 22 Havent had a lot of time to mess around with this project but Ive added a misting/sprinkler system to my hydroponic tank.
I think this + the radar dome might be the 2 main sort of hero props I have in this scene so Im looking forward to texturing this to a nice level!
#GameArt #gamedev

Tom Daga Walker@dagaproduction· Jun 20 Finally got a chance to play the @sprawlfps.bsky.social demo!
Theres a lot of games nowadays advertising themselves as retro inspired but its very surface level.
Sprawl zero is not one of those. Its oozing with early 2000s goodness and has an amazing flow! ♥️


Tom Daga Walker@dagaproduction· Jun 19 Today on techniques I clearly should of known about years ago lattices... Its like if 3ds max splines actually worked as intended idk why I ever did cables without them
#GameArt #gamedev


Tom Daga Walker@dagaproduction· Jun 17 With this project Ive been planning on making some stuff of my own design as I find I often do everything from a irl reference.
This hydroponic tank is one of those things I had a lot of fun this morning loosely sketching some chunky keyboard bits and bobs!
#gamedev #GameArt

Tom Daga Walker@dagaproduction· Jun 16 I can do nothing but vouch for Anya's teaching! Her mentorship was super helpful and enjoyable 😀 ♥️

Tom Daga Walker@dagaproduction· Jun 16 Looking back on it I think I kinda regret taking my crysknife project off my artstation Im debating going back and bringing texturing up to the level Im at after my last 2 projects 🤔
#gamedev #GameArt

Tom Daga Walker@dagaproduction· Jun 8 I'm made near to no progress today but I did break my material for like 2 hours and then fixed it in the dumbest way so I think that counts as productive c:
I did get my level sequence render to work tho 🤷♂️
#gamedev #GameArt

Tom Daga Walker@dagaproduction· Jun 7 There was a incident during the making of my dads birthday cake.. I have a new hatred for the side opening cake tins. They cant be trusted 😭

Tom Daga Walker@dagaproduction· Jun 4 The sky near me clearly got the memo of what month it is 🫡🌈

Tom Daga Walker@dagaproduction· Jun 3 I also made everything wiggle in the wind just for fun (Im sure Ill tweak it near the end)

Tom Daga Walker@dagaproduction· Jun 3 Got some actual roughness values in place now and also set up vertex painting using the height difference to create some more realistic variation!
#GameArt #gamedev

Tom Daga Walker@dagaproduction· Jun 1 Making a trimsheet for corrugated walling and I thought I finally had a reason to try @marmoset3d.bsky.social bevel shader and god damn 15mins and about 450 Tris later I have a baked down trimsheet (ofc still mega WIP)

Tom Daga Walker@dagaproduction· May 29 Im currently trying the touching grass expansion... Touchin' strawberries

Tom Daga Walker@dagaproduction· May 26 I know I normally keep my car photography to my Instagram but this car is just to cool not to post here to 😍
Mazda Eunos Cosmo I snapped at the Forza 6 launch event.
Super 90s Japanese styling like a more upper class laurel/PS13 with a rotary engine ♥️
#mazda #cosmo #carphotography #Japcar

Tom Daga Walker@dagaproduction· May 25 I was rummaging through the photos from our trip to Canada in 2023 and found this shot of an abandoned zoo habitat and felt I needed to share!
#reference #GameArt #gamedev

Tom Daga Walker@dagaproduction· May 20 Due to life getting in the way of me working on this project I made myself a little progress gif to remind myself its actually coming along 😅
#gamedev #GameArt