Amélie Heinrich
@dispatchgraph
Graphics, ML
I am looking for full-time work starting October. I am a graphics programmer with a AAA experience (Ubisoft, Quantic), where I worked with real-time rendering, RT, and console dev kits. DMs open. RTs appreciated!
Introducing AGFX : Amelie's Graphics Library, a thin MIT licensed RHI targeted towards indie developers C compliant, D3D12/Metal4 backend, 2.0 will add raytracing/draw indirect support soon. 🧵
Trained a small MLP to approximate the split-sum BRDF integration lookup table used in IBL rendering Architecture is a 6-layer MLP with GELU activations and a Sigmoid output layer. Takes NdotV and roughness as inputs and outputs the scale and bias terms of the split-sum approximation
-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵
Raytraced sun shadows using Metal intersector. Runs like shit because I have an M2 Mac Air which doesn't support hardware raytracing, hopefully I get to upgrade soon so I can get mesh shaders execute indirect and hardware RT...
Messing around with Metal + iOS, optimizing this for mobile is gonna be fun
Branched off my engine, focusing on taking another attempt at making my dream game Working hard and hopefully I can have a player controller scripted in AngelScript with some collisions and whatnot
Helping a friend out to make their D3D11/Metal RHI and I'm gonna have to play around with spirv-cross for the first time to get HLSL -> MSL with no bindless
The fact ImGui has issues with high DPI lowkey makes me crazy but at least I'm working on something nice
My new blog post is out! In this new post I go into detail in how I implemented my D3D12/Vulkan/Metal RHI in my game engine Kaleidoscope. Link in replies!
Decided I'd merge my renderer into my engine since they were branched But before hand I decided to do some editor stuff, and I am additionally working on a Gigi like "render graph as a data asset" system... Will keep you guys updated
I'm probably the only person ever to care about the aesthetics of my GitHub profile It's cutesy af now though ngl heheheheheheh...
Also fyi I'm going to GPC in Breda, Netherlands in november :D Come say hi and talk about graphics!
Pros and cons of living in Montpellier Cons: summer feels like living in hell Pros: there’s a TGM3 arcade in the city center
Got IBL and bloom added in my renderer Oh also I’m 19 today. Yay!
Implemented Im3D in my engine and added a sample to showcase how to use it :D
Went on a little sidequest and implemented device generated commands
Losing my mind trying to denoise stochastic RT shadows this shit is HARD