Ditiem Games
@ditiemgames
A solo indie game developer. I make puzzles and strategy games. Currently doing Dungeon of Astaroth and Vesper's Hunt Wishlist Astaroth: Wishlist Vesper:
Polishing visuals. Two days to do this and still I have to find out how to blended in the scene. #IndieDev #GameDev #solodev #GodotEngine #gamedevs
It is like when you are in the final 100m of a race... Cards are ready! #IndieDev #GameDev #solodev #GodotEngine #gamedevs
Working on last details of Vesper's Hunt... #IndieDev #GameDev #solodev #GodotEngine #gamedevs
Steam Next Fest, such a nice experience! #nextfest #steamnextfest #godot #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I need your opinion. What would you say the game is about? What is missing in the scene? #IndieDev #GameDev #solodev #GodotEngine #gamedevs
It is nice when things works as expected. There is probably an easier way to do it, so I challenge anybody to do it in 1 day and see if there is a better output. I would love to share ideas. #IndieDev #GameDev #solodev #GodotEngine #gamedevs
Level 3. Art really takes hours. Like programming. If you see any error please say it. Otherwise I will leave it the whole night rendering. After this, only polishing the game and release the server for multiplayer. The release is getting closer. #IndieDev #GameDev #solodev #GodotEngine #gamedevs
What is the different in size between using low poly assets vs lots of vertices assets? Level 1 (the house, if you doubt, the one with the piano): 850Mb Level 3 (the castle): 5.4Mb Punch line: the definition depends on the distance to the camera #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I need your opinion. I am working on the visuals of the characters in Vesper's Hunt. Vampires has pale face and yellowish eyes, but I dont feel ok with the contrast. Werewolves are blue with red eyes. Any opinion or idea? #IndieDev #GameDev #solodev #GodotEngine #gamedevs
What happened with the shadows? After all the feedback here is the final result. You can feel it here: ditiemgames.itch.io/shaman-v2 #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I need your opinion one time more! I am testing whether coloring arcs helps visually to join the nodes or not. Four options: A - monocolor B - grayscale C - same colors as cards D - different colors Which one you feel it is better? #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I need your opinion. How do you see the "shadow effect" when dragging a card? #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I guess time is never wasted. I tried a new look for a jam game. Wrong path, but found colors can be interesting, so the first idea evolved. Never stop exploring. #IndieDev #GameDev #solodev #GodotEngine #gamedevs
A promise is a promsie. This is the whole code for the carousel. I did not develop any extra functionality that was not needed. It is a Control with a HBoxContainer as a child. An automaton to control the dragging and the last state to make a tween to complete the drag. @alapidis.bsky.social
If anyone interested in how to make the "carrousel" in Godot I can post the code. Gonna test, if I don't find any bug, I will release a Demo of Vesper's Hunt! #IndieDev #GameDev #solodev #GodotEngine #gamedevs
I am mixing something like the point-and-click logic with stacklands: ditiemgames.itch.io/stack-detect... Feedback? #indieDev #GameDev #solodev #GodotEngine #gamedevs
Long time ago,I played the final chapter of The Secret of Monkey Island and was fascinated by its UI. I thought I understood why it was designed that way, until today,when I ported Vesper’s Hunt to a touch device and finally grasped the last detail #IndieDev #GameDev #solodev #GodotEngine #gamedevs
Listen carefully... do you hear the clock ticking? Each click is "different" #IndieDev #GameDev #solodev #GodotEngine #gamedevs
Touching colors, styles and engravings in the tombstone... #GameDef #GodotEngine #IndieDev
For all the events to work properly in Godot... you have to move the nodes :'( #GameDev #GodotEngine #IndieDev #gamedevs
Careful when you ask.. I recently wanted to finish the visuals of the radial menu that allows you to tag a character. So I asked: hey! how do you feel about the menu? P1 The falloff area is too big P2 The options are wrong P3 Is the house in the south hemisphere? #GameDev #GodotEngine #IndieDev
Thousands of triangles thrown by the window! Thanks God it is pre-rendered in the game :D #GameDev #GodotEngine #IndieDev
It is a bit tricky to make the hovering of the cards. Gonna finish the cards design, VFX, sounds... just all the rest #solodevsurvivor #ScreenshotSaturday #GameDev #UnrealEngine #IndieDev
You do the menu, then you realize you need more options :((( #indiedev #puzzlegame
It is taking ages to finish level 1... Each render takes no less than 1 min, each animation, used to change between levels, between 1h and 1.5h. #indiedev #puzzlegame
I am 80% done with the visuals for Vesper's Hunt. I ended up rendering everything in Blender...
From all http code response you can get from a server, this may caught your attention (it is not a joke):
Still a mockup, but with the multiplayer feature! It would have been easier if I would know how to structure the program to be multiplayer game. Now it is time to wait for the magic transformation...