FGCPops
@fgcpops
Migrated from twitter, mostly posting FGC, specializing in Tatsunoko vs Capcom | pro skub
Projectiles and supers are exposed, there may be a stray here or there but I'm ready to say with 90% confidence we know all the hit boxes now
God bless these recomp projects, the perfect one just flew by, and now I have the attack mailbox, so that means I can build a punish trainer, have someone do that annoying move, and now you get to test how to punish it, along with a bunch of new info I'm now scraping
As mentioned I found the raw input interpreter, so of course I added it to the hud, see exactly why you didn't tech that or how that overhead hit you or why your input didn't come out
get hype for Acarna hearts. While of course ignoring the current elephant in the video
DSP was known in the FGC for a while, but in SF4 vanilla this video propelled him into the general internet audience and...well you can see the results, crazy how he's basically the same person
it's 2006, you see Diago sleeping on a park bench, better pull out your camera
Never thought I'd unearth this. I got drunk like a few years ago and thought "what if instead of a combo counter, fighting games just had a little dude that got progressively more hype and danced the better you did"
Added a move range ruler to Tatsunoko vs Capcom, now you always know when you're in range for a good poke
exciting things are happening in the tool. Except for Zero, I'm just not liking him more and more
Stomp em in the nuts ey I'ma stomp em in the nuts Stomp em in the nuts I'ma stomp em in the nuts A bunch of new updates to continuo featuring the new otg flag for starters, everything otgs wooo