DragonBear
@foeclan
Gay geek bear near Minneapolis. He/him. Single, sorta looking. I write software. Hobbies include tabletop and video games, comic books, furry, 3D printing, scifi and fantasy, and ogling cute bears on the internet. Opinions are mine and not my employer's.
Tonight was the premiere of 'The Wandering Creature And Other Tales' (sainteuphoria.com/wandering.html), the latest film from the mind of Christopher Mihm. It was an anthology of short stories, again set in the town of Phantom Lake. It was thrilling. I was thrilled.
They started an off off off Broadway version of 'Showgirls' that Kilowog put together. ...it went about as well as can be expected.
Convention miscellanea. Fancy cube with spinny faces for dice (more decorative than functional), 'It's probably fine' pin with a 1 on a d20, 'I choose the bear' magnet, cool dice with pink sparklies, a wooden monster book that can store stuff, and a digital badge from Amazon. #CVG2026
Made a badge out of the YCH I got from @palehorntea.bsky.social to wear to Convergence tomorrow. :) #CVG2026
I commissioned some pics of my dragon bear character, Herbert, wrapped in Pride flags from @palehorntea.bsky.social. :) I think they came out amazing and adorable.
13th is several iterations of Star Wars RPGs. The more recent Fantasy Flight version had an interesting system, but I've never had an opportunity to play, same with the older d20 version. The OG West End Games one is still my favorite. Had a blast with that back in college (the first time around).
Recliner, heated blanket, and bear. Taxes done, laundry going. Very relaxed.
12th is OneDice. It does what it says: You roll 1d6 for everything, with a few modifiers. It's a very rules-light system. A friend ran a sort of steampulp game with it. Works well for when you want a simple rules system, but it's very dependent upon the GM setting a reasonable target number.
11th is GURPS. I haven't had a game of this last more than a session or two. It's the Generic Universal Role Playing System. I like that it has a build point system, because I enjoy complex character creation systems. It hasn't made much of an impression past that due to games ending. :)
Tenth is D&D. I found a purple box with weird dice at a garage sale when I was 12, and thus started my TTRPG journey. I haven't played it much since 3e, but between Critical Role and Dimension 20, I've kept up on it. Not pictured, boxes in a container in the basement that I shouldn't lift for now.
Ninth, we have Fate. I've played several versions. I especially like the accelerated version for con games. It's got a good system for 'on the fly' bonuses through Aspects, which your GM can also use against you. Makes for good storytelling.
Eighth, we have the Mayfair Exponential Game System (MEGS). I haven't found any better system for superheroes. It does a good job of modeling heroes at both 'normal' levels (Batman) and superhuman levels (Superman). Its rights have been tied up for a while, so it's out of print, but I still dig it.
Seventh, we have the various World of Darkness settings. Obviously, Werewolf: the Apocalypse is my favorite. To 16-year-old me, it was the closest thing to a religious experience I'd ever had. I got the 'New' WoD books on clearance. It's a much better horror setting, but that loses a bit of the fun.
Sixth is Savage Worlds, which a friend has been running lately. It's a decent system. More 'lite' than D&D or Pathfinder. Their playing card-based initiative system is neat, and there are Edges that interact with it in an interesting way. It's quite versatile.
Fifth, we have Torg, both old and new. I loved the setting here, with clashing realities. Infiniverse was the first 'Living' campaign I saw. You could send in a questionnaire of how your group did a module and it could impact the story in future modules and books. Fantastic stuff.
Fourth we have Daggerheart. There's only one book for that so far, so I don't have a collection to display. It's much less crunchy and more narrative than most games I've played, but I love coming up with elaborate descriptions of what my character does based on the die rolls.
Third, I'll go with Shadowrun. I particularly like 4e, enough so that I ran a Starfinder game using the Shadowrun 4e rule system. It uses build points instead of a ranking system, so it's great for homebrew and character customization.
Second up is Starfinder, the plucky younger brother of Pathfinder. They're more tongue-in-cheek, including an in-world amusement park based on Old Golarion, the setting for Pathfinder. Also, it has Uplifted Bears as a player option, so that gets it a lot of bonus points.
This might be the funniest fucking thing I have seen in years. 'Did we do something wrong?'
New collar, actually fits properly. The 'stout', for people with 'wrestler necks'. Think I'm going to need to do some trimming when I get home.
Looks like they didn't need to do much to my beard. Feels like just a little notch in the back.