HughSJ
@hughsj
co-founder/designer at Stellar Jockeys, made Brigador email: hugh @
If you think it can't get bloodier, it can! #Brigador #BrigadorKillers #gamdev #ouch
I was not expecting Brigador Killers / Backrooms crossover fanart but there it is, from the excellent community member Lowkek
Brigador Killers is a dark game (both literally and thematically), but if you look at the right spots it's also very, very funny. #Brigador #BrigadorKillers #MuppetsTaketheCapitol
buddy of mine does the best dramatizations of battles in our large community dominions6 games and boy am I HERE FOR IT
Brigador Killers hotfix posted to all sites, better crash fixes and some other quality of life stuff i dunno i'm tired, enjoy this great fanart
I hope whoever is responsible for ads now embedded into the discord UI understands that this decision debases them to only one tiny step above murderers in the morality of hell, and they shall be treated as such
The funny thing about systems driven design is you can surprise yourself with how gnarly some of the results can be. #BrigadorKillers #Brigador #gamedev #oofowmybones
It took me half a decade but hoo boy is there a lot of vehicle customization in Brigador Killers (this is only a small sample) #Brigador #BrigadorKillers #gamedev
oh man Josh, that's like so crazy. I was just watching Dark City and I *swear* it was you in the scene...
Something I've wondered lately is if the Bengal Class and other Wing Commander designs were inspired by early Gundam, just a few years before:
20mm anti-material rounds are not to be trifled with. #Brigador #BrigadorKillers #gamedev
Big fan of cool and comedically dangerous vehicles #BrigadorKillers #Brigador #gamedev
FROG TEAM SIX, DEPLOY #Brigador #BrigadorKillers (this is such a wonderfully odd game)
also hot damn the new batch of #Brigador minis look *fantastic* all painted up shop.stellarjockeys.com #tabletop #miniatures
I can confirm, however, that at least a few of the most special toys from the first game will be making a glorious return.
This is both a godsend for designers as, once dialed in at the optimal scale, a weapon can then be repositioned to larger or comedically smaller options, sometimes to great comedic effect:
with BK we're taking movement and weapon stability seriously as there's a huge variety of playable infantry, suits, and firing platforms available to the player. It's taken a long time to dial all of this in, but we've managed a system that can accommodate a weapon fired by the whole spectrum