You are now aware one of the pillars in Shifting Sand Land uses a different texture from the rest.
Felt the animation lacked weight so I redid it (also wireframe because why not)
Thinking about the boss that was added to the DKC3 GBA port that looks like it came from an entirely different game.
World 4 is now done. This is the current level roster. This may change and be revised.
Behind the scenes. Getting it to look so janky was a challenge. All the keyframes are animated linearly rather than using Blender's default bezier motions. This in combination with the primitive lighting and harsh shadows of 2.79's scanline renderer gives it a very strange vibe.
Been trying to find the origins of this gif. It was popular on educational websites back in the 2000s, with the earliest instance I can find being from 2005.
Thinking about this bizarre and uncanny screen from Conker's Pocket Tails that appears if you play the game on a Super Game Boy. Playing on Game Boy Color omits it for some reason.
The pirate skeletons in Pac-Man World always felt outta place to me, like they rose from the watery depths of Pac-Land.
It was brought to my attention that a fake account was posting on the Godot Discord. Please ban or block this account if it joins any servers.
I'm surprised it took this long to make a Paint Gal render in this specific pose lol
Turok 2's multiplayer has the ability to change level textures for some reason. The texture set "Mr. Happy" has a surreal dreamlike quality to it.