Justin113D
@justin113d
24 ♂ 🇩🇪 | Head dev of Sonic Chronicles Reimagined | Sonic Modder | Programmer | 3D artist
I got a new little toy~ I've always loved the idea of programming hardware stuff, and now i finally got a reason to! Specifically, i wanna see if i can translate keyboard + mouse controls to switch 2 controller output, send that to the pico via bluetooth, and then pass that to my switch 2
I have finished my Sonic Adventure 2 Chao World #MecchaChameleon map! steamcommunity.com/sharedfiles/... Been quite a ride figuring out the best way to get this into Unreal Engine!
Small thing i am working on; Custom map for Meccha Chameleon Still very WIP
What just occured to me: "Man, I hope the rumors about a nintendo direct next week hold true... lemme look up what rumors are saying" [picture 1] "haha, that looks like one is taking place tomorrow! how funny!" "..." "WAIT" [picture 2] "THEY ANNOUNCED A DIRECT A COUPLE MINUTES AGO, FOR TOMORROW?!?"
Just released HedgeMatEdit version 1.1.0! Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time! github.com/hedge-dev/He... #SonicModding
Me channeling the power of the stars to summon a Dragon Quest IX remake announcement
More than a year after starting work on this, it's finally here: The full release of Hedgehog Engine Blender I/O! github.com/hedge-dev/He...
After an insane amount of work, i can finally publish both my silksong supercut (which had to be split in 2) and my new update video! youtu.be/GJXOyVFw75Y youtu.be/5_rnxwwa9Ak
After 2.5 months of nonstop work, it's finally done: My #Silksong Supercut is basically ready to see the light of day, with a runtime of 14 hours! I know this is something completely different than what I usually make, but I am super proud of this and hope everyone has fun watching this!
Editing gameplay footage is a much more time consuming effort than i anticipated... but i now went through my 72 hours of #Silksong footage! Now, 16 hours is a bit too long, even for a supercut, so i'm gonna have to go over everything again and find ways to save time lol.
I completed #Silksong 100%, and did so 100% blind. Absolutely game of the year, 12/10.
It took me 2 and a half fucking hours until i could finally purchase it, but nothing can stop me now!
See y'all in a few weeks. #Silksong (original video: youtube.com/shorts/882pZ...)
I realized that i probably should have made the vertex color and blend factor linear before displaying, whoops! Did that now, here is the correct graphic:
Working on #SXSG shader docs, just finished writing hedgedocs.com/index.php/Sh.... By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~ Hopefully this will help newcomers understand how to use these shaders for their mods!
It appears there exists no proper standalone editor for Hedgehog engine materials... until now! Spent a few days putting it together using my Avalonia libraries. Right now it only does the bare minimum but will receive more features (like shader templates) in the future! github.com/hedge-dev/He...
I've been doing more #SXSG shader reverse engineering, reached the shaders that blend texture sets now. One of them, DirectionBlend_dpnndpn (used in kingdom valley), has a bug that incorrectly applies the third normal map. I checked out how it looks when fixed, and it does make a difference!
Alright, i finished reverse engineering the common vertex shader from #SXSG! This means i now have all major boilerplate code done to ramp up shader reverse engineering next week! As a bonus, have a vibrating Shadow (he accidentally hit his elbow):