Arrow 🌤️☂️
@locus7
Senior 3D Generalist and Concept Artist. Currently freelancing and open to new projects, primarily in real-time 3D assets, hand-painted textures, and concept work. (they/them or he/him) 🎨 ☕ 🚫A-I 🚫N-F-T
I opened this tab yesterday and just remembered. Somehow this rocky area (apparently on the High Tatras) speaks to me. Haven't been, just ran across the photo.
Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me
I've been working on a scifi game character for a portfolio project, wearing a mechanical counterpressure suit for planetary/space use. The helmet bubble is a placeholder - the neck ring houses an emergency self-inflating setup, like those bike helmets. Need to find some time to finish it up soon.
A personal ray gun design I've been working on for fun. I'm going to use it as a sticker on that portfolio character's space suit, and might play around with modelling it in 3D if I can find the time. #conceptart #raygun
Spent some time this afternoon trying to keep my old thrift store speakers out of the landfill. The fixed input line got unreliable, so I cut it out and wired in a 3.5mm jack. It was a pretty hacky job, but it was nice to re-acclimate to electronics after not making or repairing anything for ages.
A couple more shots of the low poly rat and a clearer picture of the space suit boots. #portfolioday #b3d
Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me
This is about 330 tris. I'll probably see how 128x128 can do texture-wise, as that's a more sensible geometry-to-texture ratio for the era I'm going for. #b3d
A couple more digital figure drawings today (photo ref). Getting into practice by being a little more strict with my timers. #figuredrawing
I felt thwarted by the extreme perspective on this guy's left arm yesterday, and did another study from the photo ref today. That angle, foreshortening, and contrapposto is hard mode! #figuredrawing
Some digital figure drawings from today. I'm a little rusty from focusing so much on 3D lately. Photo refs from Satine Zillah.
Yesterday was storm prep day (luckily ended up not losing power), today is cozy day.
Congratulations on the 8K, and thanks for organizing a share! Here's some 3D and 2D pieces of mine from the past year. My professional work is mostly in indie gaming, but I do all kinds of art, and love seeing what the wider creative community are making. 💼: www.locus7.com 📧: arrow_freelance@pm.me
Post a game you remember playing that nobody else remembers A real deep cut on the second.
A wireframe view (Blender modifier which extrudes the edges). I noticed I could actually shave off four triangles by disconnecting the roof at the wall center lines on the back of the structure. If I worked more on this, I'd probably also reduce the tower roundness, and put those tris elsewhere #b3d
Here's a wireframe view. Blender's Wireframe modifier extrudes geometry out from the lines, which is how you can see areas where the walls intersect with the roof. Depending on the specific game engine's math, and the use case, those areas might be adjusted to have greater clearance. #b3d
Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, and retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me