Matt Sheridan
@mattsheridan
Married to Iron Circus Comics. Tabletop RPG guy. Always busy.
I mean FUCK, man, for REAL. If it’s like this here, I hate to think what Ontario’s dealing with.
Man, I wonder if Warframe is huge with the tokusatsu crowd. It's always had some obvious Kamen Rider / Ultraman vibes, but this recent update—starring two cross-timeline "brothers" who are hot-blooded rivals—is the most tokusatsu hero thing ever.
Okay, that's it. Every YouTube channel using AI-generated thumbnail images gets exiled to the shadow realm.
Thouls are an odd, semi-forgotten D&D monster. As far as I know, they never showed up in any WotC-era material (except one Dragon article), never got any "Ecology of..." kinda detail, and barely ever even appeared in artwork. I feel like the game neglected to really try to make them WORK.
This one was way better. Although, admittedly, at this scale it looks like some kind of really wonky religious logo.
Thanks, great, that perfectly expresses "spreadsheet". No notes, four-hundred billion dollar corporation Alphabet Incorporated.
Copilot uptake is going so well that Microsoft has felt it necessary not only to put the button in the absolute prime right-thumb-tap real estate of its Outlook mobile app (that being the lower right corner), but to also surround it with an animated rainbow glow effect.
Like, apologies to Planescape diehards, but AD&D alignment is conceptually pretty bad, and the way that the Great Wheel makes it cosmically, objectively "real" is much worse. Plus, the symmetry of the arrangement—and the way every plane has a PLACE—makes it impractical to add or remove planes.
Red hot take on REALLY old RPG stuff, but I fully prefer this cosmological arrangement from the D&D Immortals Rules (Mentzer, 1986) over the Great Wheel cosmology. Leaving the Outer Planes as a vague, asymmetrical, infinite mess seems way more useful than the whole alignment-based thing.
Folks, can anybody get into 1970s Steve Englehart's brain enough to tell me what the hell an "Omarian" is? It kinda surprises me how often old comics become hard to parse due to cultural drift. Dated pop culture references, old slang, weird turns of phrase, etc. can make of confusing scripts.
I made a really dumb thing for my website. Anybody remember the Mighty Men & Monster Maker? groovepit.neocities.org/MMMM.html
As for the Succubus and Sylph . . . well, my 4th-printing MM didn't actually show any differences there, so I guess any censorship that was applied to these illustrations happened later.
And here's the Nightmare. Again, these are REAL close, showing more variation from my sloppy photography than actual changes. But Dave apparently didn't like how that rear leg in the old art looked.
...Dammit, I meant "Type III Demon". Anyway, here's the Chimera art. First printing on the left, fourth on the right. Clearly, the new drawing was based on the old one, but with added wings!
Okay, so I'm getting to the bottom of this. First, here are the Type II Demon illustrations from the 1st and 4th printings of the AD&D 1e Monster Manual. I think it's safe to say this was one of the "artist dissatisfaction" removals, despite the "censorship" reason listed on that table.
Literally every character in this movie is named after a sci-fi or horror writer. Many of the actors are definitely the director's family.
Almost every scene was shot in front of a green screen, and this guy's hat gives him a chroma-key hole in his head throughout the whole movie.
Some folks in the replies are claiming that's an AI-generated video. But, if it is, the machine sure did an uncharacteristically good job of simulating a hat that's not the focus of the content.
And where is the motherfucker who cuts a pizza like this? That shit has not happened in all of history.
Ha, I'm looking back at my notes now: I gave him a bite attack. With added poison damage.