mjp
@mjp123
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
My foggy dragon has evolved to have specular reflection and transmission! Unfortunately, he also got noisier. 😅
It would be nice if the Vulkan DB had something like this, which is awesome for seeing which features a GPU family supports: d3d12infodb.boolka.dev/FeatureTable...
Yeah the Vulkan hw database is a bit tough to use for the purposes of knowing what your target hardware supports as a baseline. You can filter your the last year of reports though which changes the stats. Looks like on Windows the reports without support are mostly old AMD:
This article popped up in my Apple News feed, and I did a double-take when I saw the head render. My skin/SSS people will know what I’m talking about. 😄
Some fun with shader-based debug drawing: here I'm drawing an arrow for each path taken in the path tracer, starting with the pixel under the mouse cursor.
Added a DX12 test project for my SH.hlsli library to make sure that it actually works. Good news: it does!
If this is not a vehicular combat spinoff then I will be deeply disappointed image.api.playstation.com/cdn/UP9000/C...
So I guess online ads are just fully transitioning to AI slop now, which sounds about right. It looks like something out of a waking nightmare.
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...