M O S S D O G
@neilcastle
Principal Designer - @rsdragonwilds.bsky.social Creating #Gromdonk - The Goblin Skirmish Game Prev: Transformers: Reactivate, EpicGames and a lot more...
They're called carlisle 5216 btw and you can just...buy them. No one can stop you.
We saw two this weekend, one by a coffee pop up and then one in our front garden when we got home.
Can you believe this woke trash? Look at this and tell me I'm wrong. Yeah you see it too right? Fucking bike helmets. On Dennis the Menace. BIKE HELMETS.
World so big gotta use multiple pcg graphs in the level because there's too many points. Black pillar is Greater London. #ue5 #unrealengine #procgen
Making golems with the kids at the cafe while we wait for our breakfast.
I got PCG meshes writing to the voxel terrain. 🕺 #UE5 #UnrealEngine #ProcGen
A great opening third and then just an hour of every ingredient in the kitchen. Worse than Minions, better than Rise of Gru. 5/10.
Man the Evil Horde would be fucked if it weren't for Mantenas ability to see an additional six inches higher than his height.
I want all my humanoid characters to share the same skeleton and animation blueprint, so I'm just setting localised bone transformations based on E_Num for different body types. I built a little blueprint that helps me modify the bones translations (blue) based on my desired positions (red). #ue5
I'm not much of an artist but I like how these guys came out. (Was painting with my kids)
GW doing their absolute best to make Necromunda as boring as possible.
Planet gen now has: Tropics, Desert, Mediterranean, Temperate, Subpolar, and Polar biomes. Each biome also has low, medium and high altitude variants and for the ocean we have shallow and deep sea. Noise variables per biome and still fully destructible. #unrealengine #procgen