NeverSink
@neversink
Author of FilterBlade. Cloud, .NET and DevOps Architect. Occasional streamer. Secretly developing a game. Probably human.
PoE1 3.29 update is live. IT WILL NOT WORK UNTIL SERVERS ARE PATCHED Comes with a lot of tiering improvements and UI improvements.
New filter update - I've been cooking. This update adds economy-based treatment for high level crafting bases. That level 82 solar amulet in the screenshot can be sold for 30ex. I'll be updating the crafting bases daily using my new fancy tooling. Enjoy!
For PoE2 players: Filter & FilterBlade has been updated. This is the stable economy update. I highly recommend grabbing it. Tiering has been adjusted for currencies, uniques, augments etc. Economy tiering for many new items has been added. (details in comments)
PATCH NOTES LEARNINGS #5: This ring (and 2 similar versions) are really SPICY: - Easily 120%+ total resistance - ~200%+ resist when minmaxed (7 items + 20% qual + corrupt) - Jewel slot (NOT rune) - Attributes + Rarity This can compete with most rare options, if you can align your other items.
PATCH NOTES LEARNINGS #2: "New Unique item: Loreweave" - Loreweave in PoE1 is created by selling 60 unique rings to the vendor. - Maybe it's created in a similar way in PoE2. - Alternatively the breach keystone may enable it? Likely to be powerful and in limitted supply early on
FILTERS ARE UPDATE FOR MIRAGE (BUT WILL NOT WORK UNTIL SERVERS ARE PATCHED) Grab them, check out new features, have a great league!
Upcoming in Friday's FilterBlade update: - Mix-and-Match Strictness Mevels. - Extended Strictness Levels (when the league goes full Affliction/Temple mode. The highest tier basically just shows you Divines. Beware.) Want 'Regular Currency' but 'Uber-Strict Rares'? Now you can. What do you think?
How I feel working on the same project for nearly 11 years now. My beard has also rapidly turned white to match. Still having a ton of fun though!
My filters have 'safeguards' for early league tiering. Accidently forgot to remove safeguards for Unmaking orbs that are *absolutely* useless in Phrecia. They're now better tiered! Whoops. Cat included as an apology.
One of the only times one can ethically say: I'm glad my pavlovian brainwashing attempts are working.
FILTER VERSION V0.9.1 is out After no-lifing the league extensively, it's time for the stable filter update! 85% of the work on this update went into tiering, adding automation. Grab it for 50% more tink effectiveness. Feedback is highly appreciated! (links in comments)
Good luck in the league, all filters are updated, everything looks fine. I'll go nap and will be live at league start for some druid streaming. Also: Atziri Atziri - FilterBlade Background Edition. Also makes for an awesome desktop background. HQ version in comments.
Niche, but maybe some Filter-writers will find it useful. I've updated my VS-Code language plugin (poe-filter-language) to include highlight for all new commands. It now also comes with color previews, a PR committed by vault101.
Game dev is tricky. In my indie game project it took me, multiple iterations, but I'm finally happy with the following magic system. Spellbooks are spells (effect, cost, cooldown). Staves have mana, manaregen and activate spells they point at. Other items add effects. Does this sound coherent?
PoE2 had a large update and filters can now finally filter by Magic/Rare tier (the items in the screenshots!). This is now part of the filter and can now be set up and adjusted on filterblade as well, pretty much everywhere. Go wild.
Today marks 10 years since I launched my PoE1 filter. Thank you all for being part of that journey! This has become an integral part of my life. You guys are awesome. To celebrate: New PoE2 style: COBALT. PoE1 gets a new style next league!
Filter(Blade) update tomorrow will include a new style: Zen. Minimal, ggg-like, great for customizing, highlights expensive items. Perfectly balanced. I'll be streaming the final steps of the filter update in ~9 hours on twitch. Come say hi and watch me scream at code!
Working on the upcoming new styles for Dawn of the Hunt. One idea I have is to take the Dark Mode style further. This style reduces the highlight, equalizes all fontsizes, uses minimal borders/backgrounds for everything outside of the top 2 tiers. Thoughts?
The upcoming FilterBlade update for PoE2 this friday includes: - Prices for items - Icons - Drop locations and useful use-cases for all tierlists. (visualized in filterblade, the filter generation already uses this information)
The project is still in deep dev and takes a lot of inspiration from Hades/Noita/Poe/D2/BackbackBattle/Hero... If you're curious, I have a dedicated discord up to discuss game dev/ideas. There will be some closed testing this year I hope (between poe leagues) discord.com/invite/wMB2r...
I'd like to share a moment of game-dev joy. Recently added runes and runewords to my roguelike/backpack/arpg indie project (deep in dev) I was sceptical about the design, but the extra player agency+mastery element worked PERFECTLY. Visuals, need a bit more polish, but what do you think?
This week I'm taking a break from PoE2 to explore the underwater meta on Tenerife. Saw half a dozen sea turtles. Here's my favourite foto. Some more aquatic content may follow over the next days. Poe content resumes next week
NeverSink's LOOTFILTER for POE2 FULL VERSION is LIVE!!: ALSO: FilterBlade is Update for POE2 ALSO: Subscribe Style filters are out! ALSO: Dark Mode Release! Grab it from any of the links here: www.reddit.com/r/PathOfExil... Thank you all for the support!
Alright. After countless hours over the last weeks: - My full PoE2 filter - FilterBlade - Subscription Style filters ...are all going live at the same time tomorrow. I'll do a release stream over the course of the day, I expect we'll need 6-8 hours to finish and polish up everything.
FilterBlade release for PoE2 will come with a new background of Shambrin - one of my favorite NPCs in the game! Planned for tomorrow evening!