nivs
@nivrig
Respawned 80's game developer. Dodgy Rocks, Turbo Tomato, Rogue Declan. Working on porting Lumo to Amiga, amongst other things.
Got the basic plumbing in place. The ghosts reuse the same grid movement system as the spikebox, so hopefully getting them moving won't be too hard!
These are the correct tiles! Just random map/tiles I'd ripped before and had handy. Don't read anything into it :) The scrolling code is controlling the display and copper, so this is looking good. I'll try moving it around next.
In July 2024 I added the first non-test rooms to my #Amiga #Lumo port attempt. In June 2026, 428 rooms and almost 50,000 lines of code later, all the main game rooms and objects are now in place 😮 🥳 Follow the #devlog at Thalamus: www.patreon.com/c/thalamusdi... 🧙🏻 #RetroDev #RetroGaming
Woke up early and mapped out Lumo Zone 9 before work. Definitely a few challenges in this one! #amiga #retrogaming #retrodev
IMDB's moves to increase engagement and tracking are making it less and less useful.
Lads. That's Zone 8 of Lumo Amiga done 😮 Apart from the PacMan game - I'm leaving all the mini-games to the end. One more zone to go ... can I get it done in time for Kickstart in August? 🧙🏻 #Amiga #RetroDev #RetroGaming
How do I shop for laptops? I have a spreadsheet comparing GeekBench CPU scores against my current machine, colour coded by vendor, narrowed down to a table of a few example builds with prices. As the choices settle, I'll do something with price/performance ratios too.