OtterSpace
@otterspacedev
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website:
Yes, I wrote my own editor last year. Before that, the system was kind of hacky, but now it's a lot of fun to create new islands. The editor will be packaged in the release, but it wasn't created for modding in mind but maybe someone will have fun with it.
One thing I wanted to add to Uncounted Isles is an Item Generator. Since the islands are far from civilization, swords and gear should look like a hotchpotch of items brought there. I am testing my draft here: materials and parts can all vary. #indiegame #gamedev
Explore the Uncounted Isles, a vast archipelago where the maps run out and the stories begin. A first-person voxel #RPG of swords, sorcery and hard choices. Sound like your kind of adventure? Come wishlist on #steam! store.steampowered.com/app/2012030/... #wishlistwednesday #gamedev #indiedev
Finally wired up the quest system fully. Quest Journal UI still needs some work but this shouldn't be a blocker anymore. #indiegame #gamedev
So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! #indiegame #gamedev
Just updated the steam page and website for Uncounted Isles. This shot is so lush, I’m worried my allergies are going to kick in just from looking at it! 🤧 #indiegame #indiedev #gamedev
I updated my UI Framework in preparation for the Quest UI and some other missing pieces. I streamlined the design and updated the colors. My editor especially benefited a lot from those changes already! #indiegame #indiedev #gamedev
Testing out adding gibberish voices as a voice replacement. Not quite sure about this version just yet, but better than nothing. Maybe? #indiegame #indiedev #gamedev
Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think! #indiegame #indiedev #gamedev
Kicking off the year with a brand new logo for Uncounted Isles! What do you think? #indiegame #indiedev #gamedev
Happy New Year everyone! And thanks for all your support and feedback!
A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes! #gamedev #indiegame
🎁🎄 Happy Holidays everyone! 🎄🎁 And watch out for Kobolds making off with your gifts 😉 #indiegame #gamedev
Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev
Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done! #gamedev #indiedev #indiegame
Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits. #gamedev #indiedev #indiegame
Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame
Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame
Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev
I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together. #gamedev #indiedev #indiegame