Paul Jarvis
@pauljarvis
Character Animator | Game Developer/Designer Principal Animator on R&D at Riot Games & indie dev on personal projects when I have the time!
Another expac in the books, the relic journey to do a grand tour of every area and dungeon was actually kind of fun considering I hadn't touched most of them in over a year
It's vet checkup day after having a rough one a few weeks ago and he's already completely over it 5 minutes in
Yesterday was completely re-thinking aiming - Instead of picking a target in an area, you pull back on the analog to increase cast strength. Less "perfect aim" precision, but the player can adjust it as it flies. Still needs UI too.. Drop-cast is also folded into the same input now too 😤 #gamedev
Happy birthday America, I guess 🎉 Been spending the last day or two integrating a total overhaul of buoyancy along with a new water body system. Still have a few lingering bugs, but it's back to being pretty stable again #gamedev
A new 12* AAA that was sightread and also Legenddaria? I'm not really improving anywhere else lately, but I'll take the dubs when I get em
Burger Biggums Beezbo Bugurger Bunger Burgito Urger Burgchurgis Gurgis Chubba Big Beast Hambone Pants Chomp Factory
Trying a new Unreal plug-in I bought this weekend, just gonna drop a spawn actor blueprint node in here and... oh. /OH./
First time trying Jolibee to get this dumb video game emote animation and honestly? Pretty solid. Good flavor, the sweet stuff isn't American-sweet, and chicken was tasty. I get what the hype is about.
Big workstation updates today 🎉 I finally replaced my monitor mount, got a desk riser and a few speaker stands to free up desk space & pull my monitor back to a more comfortable distance. Slowly going full white, but with two dark cats that part may be a huge mistake 😅