piousPigeon
@piouspigeon
Developing Developer Hablet for Playdate~ out now!
Star Bento! スター弁当 Warp screen coming online! #screenshotSaturday #playdate #gamedev
“Capital has the ability to subsume all critiques into itself. Even those who would critique capital end up reinforcing it instead.”
STAR BENTO! This week made a title screen, and wrapping up the polish pass on the prologue.... #playdate #gamedev #pixelArt #screenshotSaturday
STAR BENTO! スター弁当 Big week for menus. #gamedev #screenshotSaturday #pixelart #playdate
Star Bento! Overworld Puzzle loop coming together. #screenshotSaturday #gamedev #playdate #pixelArt
Finally finding a design I like, the character emerges and its like you've been looking for someone in a crowd and exclaim 'ahh there there she is!' But sometimes you get familiar with that person and you realize you were looking for someone else. DevBlog: piouspigeon.nekoweb.org?post=2.StarB...
Star Bento! Dev Blog! Heyyyyy I made an indieweb site if you want to take a look! will post devlog stuff etc here. this week: how Star Bento character art has been evolving. piouspigeon.nekoweb.org?post=about #playdate #screenshotSaturday #gamedev
In the previous gif there are timers for 45 frame gaps before and after the 'bounce' out of bed, before the dialogue pops Here it is without pause, small difference but to me feels like a speed run vs a cinematic!
Made a replay function! Puzzle mode is pretty stable so far but still some edge case bugs where a block will do weird things sometimes. But now I can save replays on the fly via a dev menu. Really stoked about this! wasn't too long ago I didn't know any programming, but getting better! #playdate
Star Bento! More progress on NPCs #playdate #gamedev #screenshotsaturday