PKPrometheus
@pkprometheus
Age: 20 ×Love me some anime ×I'm a gamer to the core ×Feel free to send me pics of hedgehogs and railway stuff
The Stardust Crusaders OVA does a similar thing, it's one of the things I love about its style.
Don't know the name of it, but I love when Sol has that subtle line originating from around his nostrils and running down to the side of his mouth, that's everything to me.
It's simple elegance perfected, and the contrast between it and Castor is just. There's literally nothing I don't like about it (and really any of the SEES initial Persona designs)
Super glad to have been following your progress for as long as I have. I'll be there day one, trust
This feels reminiscent of the visual that was used for Season 2. On that note, I still can't believe Daisuke hasn't made art of Sin's current design for the public.
I'm trying to get back into this unintentional tradition I started where I would complete a playthrough of EarthBound (or a version of it) before the end of the year. On top of it just being EarthBound, I keep learning about obscure things in it or new ways to play it. It's genuinely timeless to me.
You can always start shit over Sonic the Hedgehog over the internet. It's always morally correct
the roaring knight if it was extreme gear in sonic racing crossworlds:
Sin: What's this "future" that Unika is trying to prevent? Let's get to the bottom of this, Old Man! We don't have time to waste! Axl Low subplot:
Nah hollup, you gotta give my man Sol his credit. He had to draw up the blueprints to all of these
It actually makes me more curious about Sol's state in this, since he's rocking shorter hair and doesn't have his usual Gear Cell Suppressor. My theory is that it was broken during whatever fight happens in the first pic, leading him to make a temporary one
Looks that way. Dizzy's design should be proof enough, but also she and Ky aren't married yet whereas they are in Strive and there's no Vialattean imagery in places that would make sense, like this shot for example.
I haven't seen anyone post about this yet. Here's an odd trick I just learned about in Sonic Generations 2024! A well timed jump input just before hitting the ground causes Sonic to skip the startup animation for the next jump and go immediately into the air again. Kinda like the bounce attack!