Hinges
@pvthinge
Burp... witches!
Hay hay! 👋 Hey hey! 👋 Just another day clobbering imps while I tweak SOE 😅 Quick Q: when you explore a game, what sticks with you more, music or visuals? A killer score can totally flip a location; I remember some worlds mostly by their tunes 🎵 #GameMusic #Gaming
Hay hay! ✨ Finally got one enemy behaving how I wanted 👀 Thinking of adding reaction animations to show mood, and a dev suggested making hats react too, sounds fun 😄 Once foes do more than "walk" and "punch," you notice how much the player needs tweaking 😂 Game dev never ends. #GameDev #IndieGame
Hay hay! ✨ Hay hay! ✨ I wanted to keep movement while casting spells. The old system forced walking through inputs and felt clunky 😅 Now Mandy can move while prepping spells, so combat stays fluid. Small tweaks matter. #GameDesign #GameFeel
Hay hay! 👋 Making a hack 'n' slash taught me how many tiny systems must sync to make players feel powerful. It’s rarely one feature, dozens of small mechanics shape combat. SOE is slowly getting there! ⚔️✨ What moves make you grin. launchers, parries, finishers, or air combos? #IndieGame #SoloDev
I've been adding more personality to enemy types, not by upping AI, but via tiny reactions: surprised looks, panics when low on HP, and context-sensitive behaviors. Still tweaking and loving it. Enjoy the debug dump 😂 What makes enemies feel alive to you? #EnemyDesign #GameFeel
Hay hay! 👋 Hey 👋 I talked with other devs and had an idea for SOE's Magic Maker ✨ Instead of racing to enter a spell code, hold the input, take your time, and cast when ready. More fun imagine mixing runes to discover useful spells. Really excited! #MagicSystem #GameDev
Learned “vibe coding” saw it at work 😅 Genuine question: how do you fix or expand something you don't understand? I use AI for boring stuff: examples or to tidy my cursed C++ header. AI speeds typing and learning, but build the whole game? Not sure 👀 #Programming #Cpp #IndieDev
I'd rather fade into obscurity and make zero cash than wake up to vids called "SOE: the crappy DMC clone" 😭 Stylish combat inspires me, but I want SOE to feel like its own strange little game. What makes an action game memorable to you? #ActionGames #IndieGaming
There's something magical about pure baked lighting ✨ especially at night. The soft glow and cosy little pools of light just give it a vibe 😅 Maybe I'm old-fashioned. Which game's nighttime atmosphere is your favourite? 🌙 #IndieDev #Atmosphere
Was going to wait for Mandy's new animations... but I'm too happy with how SOE is looking 😄 The baked lighting and fake character shadows are finally coming together ✨ Back to the coding den I go! #StylizedLighting #FantasyGame #IndieGame
Showing more combat it's slowly getting where I want, each update brings it closer. I wish I could share more often, but life eats into dev time 😅 Still, I'm really happy with how SOE is shaping up. What attack always makes you smile in an action game? ⚔️ #HackAndSlash #3DPlatformer #UnrealEngine
Hey! Quick SOE update: I’ve refined the lock-on camera, much smoother, far less clipping. and snuck in a bunch of QoL tweaks. Going full C++ made Unreal click; big changes feel easier. SOE’s turning into my Sly Cooper x Devil May Cry mashup. More soon ✨ #IndieGame
SOE is going really well though! The Sly-inspired movement is finally feeling good and the gameplay bugs are basically gone ✨ Ignore Rogue's leg freaking out. He has an itch. What do you think about Unreal 6? I still think UE4 was the sweet spot 🤔 #UE5 #3DPlatformer #GameDev
Shader experiments 👀 Which do you prefer? 🎨 Toon/stylized 🕹️ Retro PS2/GameCube Both still need work 😅 #RetroGraphics #ToonStyle #GameArt
Been quiet, but busy 👀 Working on enemy brains so the imps can wander, aggro, and finally fight back 😅 Soon they might even get personalities! #EnemyAI #ActionGame #IndieGame
Still coding away and trying to find funding for SOE 😅 In the meantime, check out the new enemy health UI 👀✨ Wishlist if you want: store.steampowered.com/app/3889980/... #GameDev #UnrealEngine #CPP #ActionPlatformer
Hay! Just wanted to show off some of the attacks I've been working on 👀✨ Can you tell which ones use MP and which ones are combo finishers? Got any attack ideas you'd love to see in a fast-paced action game? ⚔️🔥 #GameDev #UnrealEngine #IndieDev #Cpp #ActionPlatformer
Still deep in C++ 👀 Improved the lock-on, combo tracker, and added some UI effects for special moves. Next up: spells and MP ✨ What attacks would you like to see? 😅 #HackAndSlash #IndieDev #UnrealEngine
Been quiet because I've been turning SOE into a full C++ project 👀 The optimization gains have been wild and I'm really happy with how combat feels now. Also, Mandy is still the MC 😅 Rogue just freezes the bugs ❄️🐛 #UnrealEngine #CPP #IndieGame
Here’s a side character I’ve been working on 👀 Still not fully finished, but you’ll probably see me playing as him while testing and fixing bugs around SOE. Meet Rogue I tried to make him as dark and edgy as possible… and yes, he uses ice ❄️ #CharacterArt #IndieDev #HandPainted #StylizedCharacter
Did some tweaks to this imp 👀✨ Wasn’t 100% happy with the texture work, so I cleaned a few things up before moving onto a new character. Honestly… I think the green hair works way better 😅 What do you think? #CharacterArt #StylizedCharacter #IndieDev #Texturing
Behold my newest imp! 👀✨ This little gremlin definitely needs a name 😅 Really wanted to lean hard into the jester vibe with this one and honestly I’m loving how weird they turned out. Got any name ideas? 🎭 #CharacterDesign #IndieDev #StylizedCharacter #HandPainted
Finally finished this imp! 👀✨ Got flipbook facial animation working for them and honestly I can’t wait to get this little gremlin fully into the game 😅 Really happy with how the style is coming together now. #StylizedCharacter #Handpainted #IndieGame
Still around! ✨ Been busy working on SOE, new worlds, squeezing out every drop of FPS, and improving my workflow 👀 Quick question: what’s something in games that really grinds your gears? #GameDev #UnrealEngine #IndieGame
Do you try to break games on purpose? 😅 Weird ledge? Suspicious wall? I’m trying it. #GameDev #Gaming #Exploration
What makes you want to explore in games: hidden collectibles, secret areas, bits of lore… or just finding somewhere cool? #IndieDev #UnrealEngine #Platformer
Hay hay, funny how one small change can totally shift the feel of a game ✨ I made Mandy’s sly-like movement no longer automatic, and it opened the door for a bunch of little tweaks… now it’s got way more flair and control 👀 #gamedev #indiedev #unrealengine #gameplay #indiegame
Collectibles question 👀 Small (coins), big (stars), or hidden surprises? What do you prefer? #Platformer #GameDesign #Collectibles