Nathan Ranney
@ratcasket
Game Developer. Made TYPECAST and Knight Club. Systems Designer @santamonicastudio.bsky.social
Learning to Unreal has been fun. Yeah that's DOOM textures and HEXEN characters and weapons and @andrewhulshult.bsky.social 's At Doom's Gate. So what?
You can just go online and say whatever you want. You can lie and get paid to do it.
Love it when a financial decision is paraded around as a present to the user base. If these things made the money they wanted there’s no way they’d be cut.
I won this in a claw machine and when I opened it people were cheering. Several people took a picture. wtf is this.
To hell with typing. All dev posts now come with voice over. Sound ON.
Getting this bow mechanic stood up. You have to hold the button to draw back. Drawing increases accuracy, arrow speed, and damage. You can strafe while drawing but it reduces movement speed and draw speed. Draw speed is based on strength. Accuracy, and movement speed based on agility.
Making a game called GRIM SWEEPERS with my 4 yo about cleaning up haunted houses. He tells me his ideas, I make them into functional game mechanics, and we ball.
What’s up with this psyop against Marathon? Why is it always some “it’s good but 😬🫣” ass article?