low res rodent
@ratttz
She/her gamer gremlin that should probably log off. Lead programmer for , Admin for @puzzlewednes.day . I help organize and compete in puzzle and fighting games, and I'm making some video games and tunes but very, very slowly.
flipping through some old files and found the old trailer for extradiol it's kind of wild remembering how desperate i was for anything to just sort of stick or click or even just make sense to me
github keeping track of how long it's been taking AND how every workday involves a steady descent into madness
you would think that i have progressed past tutorials that look like this but i assure you no, no i have not
**skims a longplay** you mean to tell me that i was only two jumps short of making it to starlight zone
one of these days i want to learn how they managed to make dark cloud's lighting look so fuckin' *good* it's somehow stark and dramatic while also being soft and warm at the same time, how the hell did they do that
you ever make a ui element in a style you love and then realize how fucking ancient you are
the play experience should have as similar a fidelity as playing locally as possible even if we have to do some funny hacks or tricks to make it work
some other spots you might enjoy. the balloons survived the whole round
meccha chameleon has no business being as good as it is and for whatever reason no one has ever caught onto the vending machines, i'm like 3-0 on surviving rounds this way, and usually end up 1-3 on the leaderboard
this programming shit is so easy (you can't online yet, but you sure can make a match that's synchronized and enters the game screen correctly :) :) :) )
i briefly watched some japanese food vlogging last night and this whole interaction has been living rent free in my head ever since
i dunno about names but this was the majority of my night if it satisfies your short term curiosity lmao
i've developed so much over the course of ptd it's kind of unreal but unlike drawing a picture of a horse the code i previously wrote still has to be maintained or serves a functional purpose so i do feel like i hit myself on the head with a hammer a few times a week ngl
utterly fascinated that it's with *more* noise that it is most likely to find a particular maximum and loop it over and over again, rather than in more orderly vector gradients that is definitely not a behavior i expected
Here's an example on higher frequency noise with roughly the same parameters...
had a bit of time between tasks today so i took another crack at this. I added a little heat trail so it's easier to visually track our path code's a bit messy, but this is much closer to the behavior i originally intended
the real steam machine is actually this this bad boy can fit so many balatros and fightcades on it