rhoeb
@rhoeb
coder, gamedev, previously SYNTHETIK 2 and GEM collective currently working on he/him portfolio: rhoeberg.com
particles can now collide with the world and projectiles also function as light sources. I'm thinking its interesting to give the player some tools to see what's ahead briefly. #indiegame #indiedev #gamedev #pixelart
so much more immersive with the camera following the player! #indiegame #indiedev #gamedev #pixelart
had an idea for dynamic lighting and shadows in my current prototype, quite happy with the result! (hope bsky compression is not going to kill this) #indiegame #indiedev #gamedev #pixelart
Mass effect 2 is still in my backlog, I'm sure I will get around to it one of these days 😅
Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects 😂
testing some hyperrealistic death animations 💀 #gamedev #indiedev #indiegame #pixelart
Decided to put up a test build for my current gamedev project "jake can't jump". Its a jump puzzle platformer without a jump button. Happy to have feedback <3 rhoeberg.itch.io/jake-cant-jump made with the awesome raylib library from @raysan5.bsky.social
Post your first RPG. Ultima VIII: Pagan I was not old enough to really get far in it, but remember having fun finding secret places in abandoned houses.
AoC day 12; fence generator Odin + raylib code: github.com/rhoeberg/adv... #AdventOfCode
AoC day 9, snow defragmentation ☃️ (lets see how the video compression handles this one 🤔) solved using Odin and raylib for visuals code here: github.com/rhoeberg/adv... #AdventofCode
Hello world! I found this visualization of the AoC day 6 puzzle satisfying! Solved using Odin language created by @gingerbill.org and raylib by @raysan5.bsky.social code is here: github.com/rhoeberg/adv...