Sapphire
@sapphirelabs
#SapphireLabs -- #indiedev studio behind PsyShiftX Coming to Steam: Programmer, game developer, trans rights activist, catboy Keep on keeping on Married to @sakura.sapphirelabs.cloud
I'm aware of the seesaw offset bug, I'll fix it in the next patch. I'll also build tools to adjust the power settings on the fly in game for better testing
Testing demo Notice: This is not final gameplay and is only made to test the generator.
New dynamic mesh setup for #PsyShiftX! Changes: Origin from bottom left vert to center bottom vert Runtime editable vertices with greater precision Better collision detection Better UV mapping Proper tri->quad->tri flow when needed Fixed player collision popping Added CCD #indiedev #gamedev #game
#PsyShiftX now has #Steam achievement support! #indiedev #gamedev (reupload because image didn't process correctly the first time)
I ever tell the #indiedev community how much I hate vector calculus? Took like 50 iterations to accurately determine the point complexity between any 2 arbitrary vectors along a spline, so now I can essentially subdivide my procedurally generated track mesh only in complex areas.
So had to implement a nuke save button (*). Finally got it to start generating on first run, but then it would generate *every* run. Spent a half hour debugging race conditions -- It wasn't a race condition. I forgot to set the boolean in the save function after updating the struct.
Christofascism is at the top. Had to go to a megachurch recently for my niece's graduation and they spent 45 minutes showing pictures of children holding wads of cash while bitching about people speaking Spanish, then another 45 minutes of them sucking themselves off while spouting bible quotes.
To all my #EliteDangerous CMDRs: Free prebuilt #Lynx from FDEV: www.elitedangerous.com/store/produc...