Antoine "schmoll" Schmoll
@schmoll
Video game creative director & producer at Ernestine #Strasbourg 2D illustrator-animator Last release : Smash it Wild in 2026 Currently working on Florilège East Games active member
A quick remake of this sketch I did earlier in the week, to make it match the series stylistically. Otherwise, I wouldn't have been able to sleep.
I'm wrapping up my workday with one last quick search. I think I like this method.
Simply put, the stem type specifies the number of branches and the position of their origins, just as a branch type defines the possible number of leaves and the position of their origins. Branches and stems grow in four sizes; a 16-frame animation thus allows for four different branches.
Before we decided that @florilege-the-game.bsky.social would be in 3D, I had run a technical animation test to procedurally generate 2D plants that could still be animated frame-by-frame. #gamedev #animation
Hello #portfolioday! It’s been a long time since I last took part. I’m schmoll, a 2D illustrator and animator, mostly working in the #gamedev industry. I’m also a game designer and technical animator specializing in Unity.
If you let go of your wand, you could use both hands, witch.
"You know that's not how you grow flowers," I'm told. I don't know. I have to admit, I don't have any flower witches among my friends.
Lately, I’ve been drawing witches to get into the mindset of @florilege-the-game.bsky.social , the game I’m currently working on
Rediff de trucs que j'ai fait et que j'aime bien. Ceux-ci datent de 2018
La petite déprime post game camp qui s'installe. C'était trop bien. Se rencontrer, se revoir, se parler, faire affaire, s'instruire. D'un seul bloc. J'y ai vu des confs qui m'ont rassurées sur ma pratique et m'ont fait me sentir moins seul sur certains questionnements. Et des gens merveilleux.
A Lille pour le Game Camp la semaine prochaine Si vous voulez parler de vos projets, de ctrl alt, ou de notre nouveau jeu Florilège, faites-moi signe ! A Angoulême la semaine suivante, pour le jury de l'Enjmin Game Show, si des angoumoisins veulent boire un verre Voici un selfie passable pour reco
Petite sortie d'archive pour #ScreenshotSaturday Le personnage modèle d'un squelette d'animation que j'ai animé pour un projet de tactical-rpg Pas loin de 250 animations. Pour les jeux 2D en isométrie, on multiplie tout de suite par 5 (character design par @lauklart.bsky.social) #gamedev #animation
The fox from Smash It Wild, drawn from memory. It's been two weeks since the game was released.