snarge
@snarge
I'm Garrett Brown! He/Him Combat designer. I've been doing gamedev for almost 20 years, jfc
Nobody's talking about Trent Reznor making it up these stairs like a pro, I mean he's 60, my knees creaked just watching it
This is so cool and thanks for talking about it. I noticed the same thing and my solution was to parent the bullets to the ship, but you get a side effect of having them...well, travel with the ship, haha. I'm going to look into this. Here's the parenting off/on in my prototype:
If you're looking for a Sr. | Lead | Principal Combat Designer, please let me know, I'm actively looking for work! #gamedev #indiegamedev #lookingforwork #gamejobs
I added some auto aim and now the game has a whole new level of shenanigans #gamedev #indiegamedev #indiegames #screenshotsaturday #unreal #madewithunreal
Don't worry, if you're falling, I'll catch you! #gamedev #indiegamedev #indiegames #unreal #madewithunreal
Sad little crawler zombies got a grabby upgrade! They'll grab the player and hold them indefinitely, once I get the looping working. Will add a QTE of some type to break the grab. #gamedev #indiegamedev #unreal #madewithunreal #zombie
Combo intensity: Brutal #gamedev #indiegamedev #unreal #madewithunreal #combatdesign #gamedevelopment
Brushing up a demo from last year, and yeah, this is in fact the very best thing #gamedev #indiegamedev #indiegames #unreal #screenshotsaturday
Is this...actually a decent level select menu? I know I could do more, but it's actually looking like what was in my head, lol. Also, made a new ship, this one is nuts! Fires orbiting bullets and has a smaller orbiting bullet bomb. Feels really different than the other ships! #gamedev #indiegamedev
Almost got the entire level playthrough. Changed the background to be brighter and then made the bullets stick out a bit more. Shaping up! #gamedev #indiegamedev #unreal #screenshotsaturday
First boss attempt! Came out pretty good. Not too hard, not too complex, but fun! #shmup #gamedev #indiegamedev #unreal
Almost a complete level, now with minibosses! #shmup #gamedesign #indiegamedev #gamedev #unreal
Yesterday I revamped enemy spawners and now I'm able to do some cool stuff quickly: #gamedev #indiegamedev #unreal #shmup #gamedesign #unrealdev
Ship #2: The Calico is almost complete and...delightfully unhinged. Cast Barriers that block bullets and can be shot. Also cast Bombs that block bullets and can also be shot by you or the enemies. Both explode at the end of their lifecycle #shmup #gamedesign #gamedevelopment #unreal
A mixture of several of my favorite mechanics: "Flak" style shot that ricochets off of enemies. Shield Barrier that blocks enemy bullets...and can also be shot by the Flak shot. #shmup #unreal #gamedesign #gamedev
I was wondering why my homing missiles were not reading well in my #shmup. I took a different approach and got vastly better results! #gamedev #indiegamedev #bullethell #unreal #screenshotsaturday
Accidentally unlocked Weapons mode in my game #gamedev #indiegamedev #unreal #madewithunreal #horror
Showing a few upgrades off. I pick: 1. Explosive headshots 2. Reload on execute 3. Heal on dodge These are a little high level, so will either be chance-gated or just really rare #gamedev #indiegamedev #indiegames #unreal #madewithunreal
#solodev innovation right here. I bought a nice asset pack with a crawler enemy...but no hit reactions or death. You can see the abrupt transition in the first part of the clip. So I reduced the time-to-ragdoll and just removed the death. Pretty nice! #gamedev #indiegamedev #unreal #madewithunreal
Went pretty far just to make a #detroiters reference, but I'm fine with that #gamedev #indiegamedev #indiegames #unreal #madewithunreal
Now it's a real video game #gamedev #indiegamedev #indiegames #unreal #madewithunreal
Got some nice hit particles in, trying to make the most disjointed combo #gamedev #indiegamedev #indiegames #unreal #madewithunreal #screenshotsaturday